Dizzy's Excellent Adventures logo

CodeMasters £24.99

Spellbound Dizzy is a new game in which you romp along various side-viewed screens, looking for things to help you get even further into it. The game contains hundreds of screens. Prince of the Yolkfolk is much the same with different (ish) characters.

Panic Dizzy is a Tetris-like puzzler. Different shaped things drop from the sky, and you've got to put them into corresponding slots. Kwik Snax is another puzzler.

Finally, Bubble Dizzy. The egg must jump from bubble to bursting bubble to escape from a boiling underwater hell.

Dizzy's Excellent Adventures logo

Dizzy ist eindeutig das Zugpferd im Codemasters-Stall, dies ist bereits die zweite Compilation mit dem süßen Knuddel-Ei. Für weitere 79,- DM stehen fünf brandneue Abenteuer am Programm - brandneu insofern, als es keines der Games in Deutschland als Einzelstück zu kaufen gab.

Im gewohnten Actionadventure-Design präsentieren sich dabei Spellbound Dizzy und Prince of the Yolkfolk; der Tiefsee-Ausflug Bubble Dizzy ist dagegen ein Arcadegame reinsten (Unter-) Wassers, und mit Panic Dizzy und Kwik Snax ist der Eierkopf nun auch ins Reich der Schiebepuzzles vorgedrungen.

Sonderlich originell sind die Spiele zwar allesamt nicht, aber da den zwei Disketten auch hier wieder fünf Poster beiliegen, könnte der Eiersalat zumindest eingefleischten Dizzy-Fans schmecken. Sofern sie mit der englischen Kurzanleitung klarkommen...


Dizzy's Excellent Adventures logo

For the first time ever a budget compilation makes it to the front end of AMIGA POWER. Why's this? Because it's such an 'excellent' deal, that's why...

Excellent! Will that do? (No, of course it bloody won’t. Get on with it. And while I’m at it, don’t you think the old ‘Oh well, I suppose I’d better write a bit more then gambit is getting just a little tired by now? I mean, can’t you just come up with something just a little bit more original once in a while? It’s not much to ask, especially when there’s so much potential here to be eggsploited – arf!

See, there’s crap egg-type puns for a start, millions of ‘em. SO get cracking! Arf! - reviewer to get stuck into in this compilation of five – count ‘em! Gorgeous Dizzy games, only one of which has previously been available anywhere else.

I mean to say, you could easily start off with a quick recap on Kwik Snax , which we covered as part of the Dizzy Collection compilation back in issue eight’s compilation special, where we called it ‘tricky, pretty and entertaining’ and gave it four – count ‘em! - stars.

You could tell anyone who didn’t remember that it’s a slickly presented and unusual puzzle game, with elements of the ancient coin-op game Pengo and really cute graphics. You could say that, taken individually as a game that effectively costs a fiver, it’d easily be worth, say 80 percent. - Ed.)

But - (and after that, you could perhaps, if it wouldn’t be too much trouble, write just a few words about the other arcade puzzle game on the compilation, Panic Dizzy. You could note that it’s been improved from the iffy 8-bit versions for the Amiga release, most crucially by the addition of a two-player head-to-head competition mode, which adds a bit of lastability to what’s otherwise a pretty limited and repetitive game where there seems very little opportunity to bring any skill to beat on the game’s outcome.

And if I know your reviewing style, you’d probably conclude with something along the lines that the almost total reliance on chance – and the fact that once things start to go wrong, your chances of putting them right again decrease very rapidly – meant that the game wasn’t really worth more than a few occasional plays. Still, I know you don’t like to be too mean to the Codies – did this month’s cheque come through okay, incidentally? - so you’d more than likely give it a pretty soft mark considering it was only £5, say somewhere in the vicinity of 56 percent – Ed.)

Yeah, but - (Of course, anyone with any journalistic training at all would probably take the opportunity for a slick link into Bubble Dizzy at this point, noting the progression from puzzle game with arcade overtones – ie Kwik Snax to arcade reaction-test with puzzle overtones – ie Panic Dizzy - to pure arcade gam with just a hint of a puzzle, as in Bubble Dizzy.

That same hypothetical person would almost certainly chuck in a couple of throwaway plot lines about how this game fills in the missing link between Treasure Island Dizzy and Fantasy World Dizzy, covering the bit where Diz had to swim to Fantasy World after being forced to walk the plank by nasty pirate Captain Blackheart following his escape from Treasure Island.

Then they’d probably go on to describe the incredibly simple and yet highly addictive gameplay, which involves Dizzy standing on air bubbles rising from the bottom of the sea and jumping between bubbles and ledges to avoid falling back down when the bubbles randomly burst at the same time avoiding deadly marine life, collecting oxygen to survive longer and picking up pearls to repair the necklace for Dizzy’s sweetheart Daisy that had been scattered when Cap’n Blackheart threw our hero overboard.

If they were really on the case, this person might then draw comparisons with the central gameplay concepts of Rainbow Islands, Nebulus and the legendary Speccy classic Underwurlde, and conclude that this was a brilliant little game whose appeal might perhaps wan a little after all the levels had been completed – probably not all that mammoth a task – but that it was the kin of thing that absolutely everyone would enjoy in the meantime, especially if they turned up the fabby calypso msic while they played. This imaginary reviewer would quite possible feel moved by the same criteria as before, to award Bubble Dizzy a mark in the region of, ooh, 85 percent – Ed.)

Okay, so - (I can’t believe that you couldn’t find anything interesting to say about Spellbound Dizzy either. Okay, so it’s another game in the classic Dizzy formula, with lots of platform-leaping and puzzle-solving as seen before in Treasure Island Fantasy World and Magicland, but this one’s bigger than the last two put together, so there’s at least one interesting point to latch onto straight away.

You could show how the character of Dizzy has been developed a little in this game, with lots of little animations and pirouetting jumps and so on, although admittedly after that you’d probably have to slip into the old tried-and-trusted ‘Well, it’s not really very different from the others, except in the slightly-less-cutesy-cartoony visual department, so if you liked that kind of thing this would be the kind of thing you’d like’. Still, on the grounds of size, I would imagine you’d still be looking at a score around the 76-ish mark. - Ed.)

Why not go out and buy it?

Look, can I - (Fair enough, I guess that’d leave you a little bit stuck for constructive comment on the final game in the pack, Prince of the Yolkfolk. Still, you could always waffle on a bit to fill space at the start, maybe drop into one of your usual gratuitous ranting bits about something connected to the game only in some impossibly tenuous way, or perhaps relate some implausible anecdote about how you were walking down the street the other day when you bumped into Paul Gascoigne or someone like that, who said "Why aye Stu, have you heard about the latest Dizzy game? I’ve just been playing it and I must say it’s probably the nicest one yet, with really atmospheric graphics. (albeit that they could have come from any one of the three previous Dizzy arcade adventures) and that great mix of platform action and brain-teasing that’s made the other games in the series so popular."

By the time it came to the conclusion, you’d only have to say that this was probably the second-best game on the pack after Bubble Dizzy, although maybe the formula was beginning to show its age, but at the end of the day the kids would go for this one in a big way again like they did all the other times, so it was worth a good 82 percent or thereabouts, and the review would be finished! So stop complaining and get reviewing, why don’t you? - Ed.)

Er, okay then. Dizzy’s Excellent Adventures - (Snip! - Ed.)

Dizzy's Excellent Adventures logo


Codemaster's oval hero has appeared in more sequels than Jason Voorhees has appeared in Friday The 13th films. Now, however, the Codies have bundled together a series of previously-unreleased Dizzy gaes to tide his groupies over until his next adventure.

The Dizzy's Excellent Adventures pack contains Dizzy Panic, Bubble Dizzy, Prince of the Yolkfolk, Spellbound Dizzy and Kwik Snax, and whilst three are the customary object-related arcade/adventures we have come to expect, Kwik Snax and Bubble Dizzy are odd little arcade numbers bundled under the Dizzy name - but even the egg-shaped hero's monicker cant disguise that these are updated versions of extremely old coin-ops.

For the asking price, this is a worthwhile pack, and the three arcade/adventures - whilst hardly stretching the imagination or reflexes - are fun enough, and even the weak arcade games offer some entertainment. IF you want to risk OD-ing on Dizzy, this is probably the best way to go.

Bubble Dizzy Prince of the Yolkfolk Spellbound Dizzy Kwik Snax