If you come down to fundamentals, then the major developments of the human race, technologically and socially, can be put down to a handful of men and women who made the major breakthroughs, followed bu a few more people who capitalised on their predecessors' success.
Take, for example, the lion-clothed chappie who invented the wheel. Imagine if he had died or had been kidnapped the night before finally finishing his secretive chiselling at the back of his cave. The wheel may never have been invented.
It is possible that someone else may have come up wit the idea but it is more likely that his mates would have been sitting around a campfire to this day wandering what that brilliant idea of Arthur's was, having no idea but being utterly convinced it would come back to them if they didn't think about it and talked about something else entirely. To this day the roller-skate may never have arrived.
What about the guy who discovered the power of steam in ancient Greece? Now if he had mysteriously disappeared, not only would we not have been able to travel from Stockton to Darlington in 1825 but no one would have invented that nice little whistley thing that lets you know when the kettle boils.
Now, you may well be wondering what the Sam Hill this has to do with a computer game. Well, the horrendous scenarios that I described, the disappearance of eminent figures in our history, is the idea behind Zone Warrior.
The Earth of the thirtieth century has been under threat for years from a race of aliens known affectionately as the Geeks. So far they have managed to hold the Geeks off but now that may be extremely difficult. The Geeks have captured one of two prototype time machines that the Earth's scientists have been developing.
The Geeks plan to travel to key points in the development of mankind and destroy the pioneers of that time zone like the chap who invented the wheel, and like the chap who discovered steam.
You have been chose to travel in the remaining time machine and destroy the Geeks before they manage to disinvent the wheel, and very probably disinvent your existence as an indirect side-effect.
You know the sort of thing - because the wheel wasn't invented when it should have been your dad wouldn't have knocked your mother of her bike and seduced her on the way to the hospital, and you would never have been born. If you don't exist then the aliens have free rein to go and wreck the rest of humanity and write a completely new history for Earth, hoping the outcame will be that by 2967 civilization has ceased to exist, or at least to be civil. Hell, it stopped that being in the 20th century!
Enough of the politics - what the hell does this game do? Well, it's aplatform game in which you control a character that has been described around the office as Turrican on steroids, but I don't believe it's anywhere near that good. The main character's great and "well 'ard" but the gameplay is a bit short on action.
The main body involves leaping from platform to platform, ducking and avoiding assorted immovable objects that hurt, like spikes or venus flytraps, and trying shoot the Geeks that have oh-so-cunningly disguised themselves to match their surroundings.
This bit is dead easy - the more difficult bit is wandering around the maze-like levels and trying to find all the hostages, and the keys so that you can progress to the next level.
It's fine when you are doing it but when you lose your third life at the end of one of the levels, it becomes a real chore, not a challenge, to carry one and do the whole level again.
If you can overcome this though, or play in short bursts, it can be OK, if you don't mind a lot of exploration and map reading. It reminds me of a pint of Tennents - it's good... but not that good.