Nuke 'em high, has taken on a whole new meaning. Someone is peddling a new designer drug on the streets of Detroit, known as Nuke, it is a narcotic so addictive that it makes crack look like sherbet. Luckily, for all those citizens of the Big D who don't like injecting chemicals straight into their jugular, Robocop is on the case.
Tin Head has found out where the evil drug lord and total nutter Cain is based. Level one sees Robo' bashing his way into the drug factory, confiscating Nuke and liberating hostages while he's about it. This takes the form familiar to Robocop 1 fans, with the action seen from the side. Later levels centre on target ranges and puzzles. The game follows the plot of the film, covering Robocop's memory loss, memory retrieval and final showdown with Cain - the drug pushers brain now having been transferred into a mutated ED 209 battlechasis - who has become known as Robocop 2.
Nuke Kids on the Block
Meanwhile, back at the factory, life is getting heavy, Robocop moves the way a robot should - slowly. Which is very authentic but dangerous. He can walk, crouch and fire, swinging his arm around to shoot in five different directions - he cannot shoot straight down however. Jumping between platforms and onto lifts is more difficult than it would be with a human sprite. It seems OCP could only find a set of diagonally-
As the Man-in-the-
In an interesting twist for part of the first level, picking up 'Coke cans' is actively discouraged, which is a problem as they fall like rain at this point. As Robo' flies skyward on a hover lift, collecting power-ups throws him off. Negative cans, which reverse motion and lose time, leave him on the lift but take their toll.
Roboop is a tough game. The time limits are tight and the enemies are plentiful. Robocop is as vulnerable as ever, with only three lives which are represented by faces. Helmeted Robocops are lives you have left and bare-
The diagonal jumping makes life harder than it should be, but they form a constant pattern that is brought into play on the latter stages of level one and the other three 'sideways' levels, allowing him to change direction whilst he is in flight.
The graphics for Robocop 2 are yards, nay miles, better than they were in Robo' 1. Here he's large, mean and metallic. The supporting cast have a familiar look about them. The foes are reminiscent of Batman in their behaviour, while Midnight Resistance overtones keep popping up. This isn't necessarily a bad thing as they are better looking than ever before, with more deadly moves.
A remixed movie tunes accompanies the game and in the heat of battle some hefty explosions are let rip. The relentless regeneration of enemies and the range of firepower-ups on offer (five way scatter guns, three-way shots) guarantees that there is no let-up on the noise front.
A powerful movie conversion, Robocop 2 does tough, exhibit some really annoying traits. The lack of restart points is highly frustrating, so too is his insistence on staying crouched until told otherwise. Worse still, on the sideways shoot-out levels, the rate at which the criminals regenerate is sickening. Robocop struggles from can to can seeking out his energy, but the villains are replaced almost instantly. Logically Robocop should suffer no damage from touching felons, if anything they should die. Yet despite his ultra-tough metal skin, any contact with a criminal loses him considerable amounts of his energy. It may be a computer
On the reservations
These reservations aside, Robocop is a well thought out and coded game that should only be taken on by hardened walk-and-
Ocean have a sure-