Midnight Resistance logo

OCEAN £19.95 * Joystick

A family is locked away, frozen behind sheets of glass, so the rescue operation must begin- a do-or-die mission is essential.

Midnight Resistance is a scrolling shoot-em-up, much in the mould of that classic old arcade game Green Beret. Your route is simply to follow the scrolling landscape, dealing with whatever comes into view by blasting it. Your task is to travel on foot through the strange world of mechanized mayhem, blasting everything in sight and rescuing your enslaved family. Be prepared for anything, what you'll meet next is always unpredictable.

As well as soldiers fighting for the enemy, there are round steel blades that crawl across the screen dipping and diving at your head just waiting to turn you into mincemeat. Then there are the big guys, kitted out with steel tanks and a tough guy image, who take a lot of killing. Tanks and planes are common biggies, but there is the odd monster or two as well and getting rid of them can be very tough. A great number of hits are often needed, but with a more powerful weapon you can wipe them from existence quicker.

After each level there is a special weapon screen where you can buy new weapons. Each one is locked behind a sheet of glass and you have to pay them with keys collected from dead foes throughout the level.

Weapons available include three-way guns, fire beams, barriers and automatic machine guns, besides the normal rifle that remains with you throughout. Losing a life results in the loss of any special weapons you have, as well as any keys collected. However, the keys are scattered around you as you die and are still there to be re-collected, along with any special weapons you had, if you come back to life.

Team up with a mate and you can increase your firepower and chances of survival with the simultaneous two-player option. The other hero can be distinguished by the different colour of armour he wears, but when you reach the special weapon screen you'll have to share what's available.

GRAPHICS AND SOUND

The graphics on Midnight Resistance are well drawn and give a pretty variation of backgrounds throughout. The wide range of scenery indoors and out makes first-time exploration fun to star with and the graphics provide an incentive for repeat playing. A rather dull background tune and average sound effects accompany the far more accomplished graphics.

LASTING INTEREST

The sad thing about this shoot-em-up is that the gameplay is dated, a bit of a blast from the past. One problem is the limited options available. When you have the same old route to follow every go, the sections you've mastered become repetitive. It does mean, however, that you can learn your way through and each new discovery adds to the excitement.

The main problem is likely to be the frustration level caused by repeatedly dying at the hands of some of the very difficult guardians encountered.

JUDGEMENT

It's a very good game for its genre, but doesn't bring much new to the field except some swish graphics. A good conversion that will certainly appeal to fans of games like Green Beret and Gryzor, but will leave those in search of originality and variety out in the cold.


Midnight Resistance logo Amiga Joker Hit

Eine altehrwürdige Regel im Softwaregeschäft besagt, dass auch die schönste Umsetzung auf einen Homecomputer selten so gut ist wie der ursprüngliche Automat. Bemerkenswerte Ausnahme: Oceans neue Action-Orgie!

Wer unser Coin Op im Februar-Joker gelesen hat, wird sicher noch erinnern, dass Midnight Resistance dort nicht sonderlich gut weggekommen ist. Umso größer war die Überraschung, als wir feststellten, dass es den Jungs aus Manchester gelungen ist, aus der mäßigen Automatenvorlage ein richtig gutes Automatenvorlage ein richtig gutes Computergame zu machen! Grafisch kann die Amiga-Version gut mithalten, und durch die verbesserte Steuerung und den nunmehr erträglichen Schwierigkeitsgrad hat sich der Beinahe-Flop unversehens zum Hit-Kandidaten gemausert!

Wie bei solchen Metzelspielchen üblich, ist die Story mal wieder reichlich dürftig: Ein paar größenwahnsinnige Gangster haben den Großvater des Helden mitsamt seiner Familie entführt. Und das alles bloß, weil der alte Knabe eine Erfindung gemacht hat, mit deren Hilfe die Verbrecher die ganze Welt unterjochen wollen. Also schnappt sich der stahlharte Enkel sein MG, stülpt sich ein Rambo-Stirnband über, und auf geht es zur Befreiungstournee.

Opi wird allerdings hervorragend bewacht: Bereits im ersten Level laufen, kriechen und sitzen überall haufenweise Scharfschützen herum, die fleißig auf den Helden ballern. Dazu tauchen des öfteren Panzer auf, die besonders viele Treffer wegstecken, ehe sie sich in kleine Rauchwölkchen auflösen. Später kommen dann noch Förderbänder, eine makabere Kreissäge und ähnliche Späßchen hinzu. Viele der erledigten Gegner hinterlassen Schlüssel, mit denen man in Waffenkammern (eine zwischen jedem der neun Level) an die besseren Ballermänner herankommt. Diese Extrawaffen haben eine wahrhaft vernichtende Wirkung - mit dem rotierenden Flammenwerfer z.B. kann man gleich drei Sprites auf einmal vom Screen putzen. Und das Schönste dabei: Auch wenn man mal ein Leben verliert, sind die Extras nicht weg. Man kann sie jederzeit wieder aufsammeln und dann unbeschwert weiter killen! Nur sollte man vor lauter Freude am Ballern die Anzeige mit dem Munitionsvorrat nicht ganz außer Acht lassen...

Midnight Resistance spielt sich wirklich prima, das Game ist an keiner Stelle unfair, zudem erleichtern drei Continues das harte Söldnerleben. Auch die Grafik geht I Ordnung, das Scrolling ist butterweich, und es gibt reichlich schöne Animationen zu bestaunen. Die gebotenen Geräuscheffekte kann man zwar getrost vergessen, aber die (wahlweise) Begleitmusik macht das wieder wett. Der dickste Pluspunkt aber geht an die ausgezeichnete Steuerung: Die präzise Joystickabfrage sorgt für Ballermotivation ohne Ende! Also schmiert Eure Kanonen, Freunde, Opa wird schon ungeduldig... (C. Borgmeier)


Midnight Resistance logo CU Amiga Screen Star

OCEAN
PRICE: £24.99

Special FX are one of Europe's finest programming teams whose track record is second to none. Their latest product, a conversion of Data East's arcade hit, Midnight Resistance, can only strengthen their reputation.

The plot is pretty standard fare. Two heroes must rescue their beloved families from alien invaders against impossible odds. But what makes Midnight Resistance stand out from the rest is that it plays like a dream.

The game has multi-directional scrolling and some huge backdrops, ranging from winding mountain paths to massive underground computer complexes. Each level has its own specific type of bad guy to blast ranging from foot soldiers through to massive F-14s and strange floating heads that spit maggots.

Midnight Resistance offers a simultaneous two-player option (unlike its ST counterpart). You play Geoff Hunk and your friend is Dave Butch. Travelling through nine increasingly difficult, completely different levels, you have to destroy everything in sight. The clever use of joystick control means that you can fire in eight directions regardless of which way you're travelling.

You can improve your firepower, as you progress through the game, by collecting keys dropped by the aliens once you've blasted them. Some weapons are better than others depending on the level you're playing. When you need to take out a number of aliens spread around the screen, the flamethrower is probably the best bet. A large multi-hit nasty, on the other hand, such as the large cogs that appear on level seven, can be taken out of the game by using the machine gun. Learning what weapons are best suited to which enemy is half the fun.

You can be aided in other ways throughout the game. For example, a female companion driving a jeep a the start can take you half way through the first level if you wish, but that means you miss out on a fair few keys. It's fairly amusing to watch the nasties smash into the front of the jeep though.

The graphics are amazing. Large, well animated sprites bear more than a passing resemblance to the arcade original. Smooth eight-way scrolling helps give the game its slick feel and even the loading screen is impressive!

Most importantly, it plays like an arcade machine which is something most conversions seem to lack these days. It doesn't matter how many times you complete the game, you still keep coming back for more.


Midnight Resistance logo ZERO Hero

Sending Paul Lakin and Terese Maughan out to review Midnight Resistance was a bit like giving Bonnie and Clyde a job in the Bank of England - but we were a bit short staffed this month.

It's a funny thing about Super Heroes but they do seem to choose rather unsuitable friends. Policemen hand around with other policemen and accountants hang around with other accountants. (Largely 'cos no one else wants to see with them). Do super heroes hand round with other multi-dextrous, multi-muscled lunk heads? Do they heck as like. Super heroes seem to have an affinity for anive wimps who are incapable of even going as far as the newsagent without being either butchered, mutilated or captured and sometimes all three at once.

Imagine the sad scene when Cecil and Jeremy of Khaki Bros Ltd (Super Heroes By Appointment to Her Majesty The Queen Mother) return home one evening after a night at the gym.

Cecil: Err... Jeremy, I think the front door looks sort of funny.

Jeremy: Y'are reet. It's hanging off by its 'inges. D'ya think Grandpa's bin at the DIY again?

Cecil: It certainly looks like it, Jem.
(They go in and are confronted with a chaotic scene. Chairs are upended, windows are broken and there is blood splattered acros the wall.)

Jeremy: Gan shite, the hoose has got reet moocky since mam started watchin' Wimbledon.

Cecil: Here, read this note.

Jeremy: I canna read.

Cecil: So how come you always win at Scrabble?

Jeremy: I use the blanks, ya poof.

Cecil: Okay, I'll read it then. "Dear Boys, we've kidnapped by a megalomaniac who wants to use your Grandad's scientific knowledge to take over the world. Your dinner is in the oven. Don't forget to feed the cat. Lots of love, Mum." Oh shoot!... No!... No! I didn't mean it!!!

(Too late. Cecil dies in a hail of his brother's bullets, cursing with his dying breath the baffling ambiguity of the English language.)

Actually, if you own an Amiga, Cecil survives this hail of bullets since this version of the game has a two player option which is not available on the ST.
Two player or one, you'll have a mighty battle on your hands to rescue your missing relatives. As well as soldiers, helicopters and really rather large tanks, the game is littered with some classic 'adventure film' type dangers. Conveyor belts drag you towards the sort of rotating blades that would even make Harrison Ford flinch and there's also a hydraulic floor pushing you up to your doom.

The little pop gun that you start the game with is obviously going to be hopelessly inadequate at dealing with these assorted dangers. Fortunately at the end of each level there's a little shop where the style conscious Super Hero can get tooled up. The extra weapons and the like can be bought with keys. (Why keys? Well why not? No sillier than bits of coloured paper really).

The keys are carried by the guards who drop them at the slightest encouragement (like a round of 9mm ammo delivered into their navel). Unfortunately, you are equally likely to drop these keys - and any special weapons - when you lose a life. You can pick them up again - unless, of course, your partner swipes them first. Team work, heh?

Atari ST reviewPaul: Now I must confess that if someone kidnapped my family, I'd be inclined to think "Oh goodie, that'll save me a bit of money at Christmas". I might get a little bit said when I realised that my next birthday was going to be virtually pressie free but that's about the extent of it. What I certainly wouldn't do is tool up with a machine gun and khaki vest and go off to rescue them. Then again, my grandad isn't a world famous scientist. Besides, I hate wearing vests.

Midnight Resistance is a bit of an odd name for this arcade conversion. The resistance were a secretive undercover group. The khaki wonder (let's call him Cecil) knows as much about secrecy as Kylie knows about songwriting. However "Midnight Charge Along And Blast Everything In Sight" wouldn't have been the snappiest of titles so Midnight Resistance it is.

And what is that Midnight Resistance is? (Eh? Ed.) Well, firstly it's a bit of a looker. Not only ar the sprites imaginative and detailed but they're also extremely well animated from the flexing of their arms to the recoil from their rather large weapons. Cecil leaps and bounds his way through danger. Not for him all this stand up, aim, fire. He can shoot while lying down, while climbing ladders and, just for traditionalists, he can even shoot while standing up.

Thanks to making full use of the parallel bars in the local gym, Cecil can rotate his arms through 360 degrees - which is dead useful for clearing nasties from those difficult-to-get-at-corners - though sometimes it feels like it's just impossible to get Cecil to shoot diagonally and he's a little prone to falling off ladders. But then so am I.

Despite a couple of howlers - such as a very two-dimensional battleship - the game backgrounds are atmospheric with a fairly deep perspective. Some sequences are better thought out than others. The scene with the conveyor belt and the rotating blades is really effective, while the giant planes are a bit silly. As for the sequence with the nun, the combine harvester and the box of smarties, well... (Er, wrong game I think. Ed.)

So, Midnight Resistance looks good and plays well but does it... you know... does it... 'go? Yes, it certainly does. Although lacking the Amiga's two player option, the ST version lacks little else in the thrill stakes. After a fairly straightforward beginning, the action soon hots up. You soon start to look on the normal enemy soldiers with some affection. You know where you are with those guys. You shoot them, they fall down and you collect the keys. Not like some of the opponents you come up against who seem to enjoy getting shot almost as much as they enjoy shooting you.

All the thrills of the arcade without the hassle of stuffing endless pound coins into the slot, Midnight Resistance is not so much an arcade conversion as an arcade improvement.

Amiga reviewTeresa: They're tough, they're butch, they're macho! They're the Khaki brothers! And they're back in the sequel to Ikari Warriors, Midnight Resistance - and they're still wearing the same vests!

If you've never played Ikari Warriors then you won't have been introduced to the brothers Khaki, those lean, mean fighting machines who leave a path of death and destruction wherever they travel in their two-man crusade against all that is evil. Cecil is the sensitive one who prefers the brown camouflage togs and enjoys flower arranging, macrame and killing people. Jeremy Khaki, however, always wears green and gets his kicks from cordon blue cookery, poetry and pumping nasty thugs full of lead.

In Midnight Resistance we see the sexy siblings taking a break from their more leisurely pursuits and kicking some ass. I mean, what would you do if you'd heard that your senile scientist grandad and his very voluptuous assistant had been kidnapped by a gang of evil... er... kidnappers and threatened with repeat episodes of Baywatch?

As you've probably already gathered, Midnight is a shoot 'e up - just blast everything and everybody and then some. There are nine action-packed levels - all graphically very different - that'll keep you battling for hours in your attempts to plant a big wet one on said kidnappee's lips. Then find his assistant.

You begin the fun on level one, a run-down city conurbation, where hordes of unpleasant geezers are itching to deliver you to the morgue. Just let rip with the bullets and make sure you collect any red keys that the guards will drop. These'll come in useful at the weapon corner shop - where you may wish to buy a three-way multi-blaster. Lose a life and you drop all weapons and keys, so remember to pick them up again - unless your partner's beaten you to it.

At the end of each level - after you've battled your way through the onslaught of knives, bullets, shells, grenades and flamethrowers - you'll come face-to-face with a gruesome piece of work who'll take a bit of bashing to beat. Manage that and you enter the shop. Then it's off through level two and the barrage of fire begins again - only this time, you're in a factory full of cogs, belts, disappearing platforms, circular saws and a whole host of dirty blackguards. The other levels, set in the jungle, underground pipe works, deep mine shafts, huge aircraft carriers and futuristic cities are graphically excellent and get harder and harder to crack!

Special FX, the developers, have done a tremendous job on this coin-op conversion of an arcade classic. The graphics are stunning - colourful, well animated and totally different on every level. They've recaptured the feel of the arcade machine exactly and if anything improved upon it - even down to the very big animated end-of-level sprites. Check out the worm spitting head - ugh!

Soundwise, the game isn't anything special but then it doesn't have to be - all you need are gunshot sounds, mortar shell blasts and a few screams of agony. But where Midnight Resistance comes into its own is on playability and addictiveness. It's got that secret ingredient that keeps you coming back for more.

In one player mode it's immensely playable. In two player mode its absolutely brilliant - adding a completely new dimension to the game. You can play as a team or better still try and nick all your partner's weapons and keys.

I haven't played such an enjoyable shoot 'em up in ages. Midnight Resistance is up there with the all-time greats - X-Out, Silkworm and Operation Thunderbolt. Better even than cordon blue cookery. Go out and buy it - NOW! Stop


CECIL'S BARGAIN BASEMENT (LOVEY)
Midnight Resistance: Shotgun SHOTGUN: Would-be Schwarzeneggers needn't get too excited; no pump action, just a bit more power. Midnight Resistance: Fire weapon FIRE: Looks like a machine gun, acts like a flame thrower. The length of flame depends on how long you hold down the trigger button.
Midnight Resistance: 3-Way weapon 3-WAY: Fires in three different directions at once, essential equipment if you're drunk, hallucinating or simply a crap shot. Midnight Resistance: Bullet BULLET: Most special weapons only have a limited number of bullets. Here are a few more - 900 to be precise.
Midnight Resistance: 1-Up 1 UP: When you're feeling tired and weary, a 1 Up brings you extra life. Not to be confused with 7 Up which has the opposite effect. Midnight Resistance: Super Charge weapon S. CHARGE: If you're still finding it difficult to hit the mark these make for bigger bullets. What more can you want?
Midnight Resistance: Shower weapon SHOWER: Like a gentle Autumn drizzle, except it kills people. Midnight Resistance: Nitro weapon NITRO: A napalm version of the above.
Midnight Resistance: Homing Missile weapon H.M: Not a lethal version of the QUeen but some rather lethal homing missiles. Midnight Resistance: weapon BARRIER: A nice friendly 'thing' which circles round you destroying any nasty it comes into contact with.
GERONIMO!
"Jeremy, do you think I've dropped a stitch, love?"
"I dunno, like, mebbe you 'ave Cecil - but I tell tha' what - I've poot a wee too mooch pepper in this 'ere chilli con carnal."
The Khaki brothers get down to some 'serious' training before they launch into some tough doublehandled combat.
Midnight Resistance: Starting at Level One
1 Their mission is this - to kill, maim and generally go about doing some pretty unpleasant things to people - no messing. And it looks like they're finally ready to venture forth and put their ultimate courage to the test - but wait - Cecil's dawdling again... "Hang about, I think I've left the iron on, Jeremy." "We've no time for that sorta malarky porkie-breath - just get yet bum over 'ere and cover me from behind." Oo-er! "You're supposed to shoot the bastids, not dance with 'em."
Midnight Resistance: Crawling through Level One
2 Following up the rear was about all Cecil was useful for. "If you're gonna act like a namby pampy pooftah, like, then stay behind me but don't expect to get any of them keys thur." Still, Cecil had a trick up his bellbottoms - Jeremy cops it just before they reach the shop and he jumps on top of his badly beaten body - grabbing everything. "Without the keys you can't buy any weapons, numbskull," he shouted gleefully. "With brothers like yoo lad, who needs enemies?" snorted a rather off-colour Jeremy.
Midnight Resistance: Reaching a weapons shop
3 After bravely battling through two levels of bloody mayhem, the two brothers who had risked life and limb for each other in a true spirit of altruism reached the shop at the end of the level... "Ooh, I think I'll have that rather nice flamethrower jobby. That orange will set off my trousers beautifully, don't you think? And I've got enough keys too!" sniggered Cecil. With an agile leap he sprung up into the air and released the weapon from the housing. Jeremy, elbowing him out the way, snatched the weapon sneering, "Got oot the bleedin' road, ya bastid."
Midnight Resistance: Taking out a tank in Level Two
4 On level two and they'd successfully obliterated the scumbags one by one - blood and guts splattered everywhere - including Cecil's brand new crocheted vest. Next they had to overcome a rather meaner, more metallic foe that was built like erm... a... tank. Jeremy had a brilliant idea up his sleeve: "Oi, yoo jump up them platforms, like, and take oot the driver and I'll crawl doon on me belly and let rip straight between its engine parts!!" That's teamwork!
Midnight Resistance: Finding the kidnapped family
5 At last they've discovered their poor kidnapped family. "Gramps is looking a bit tied up isn't he love?" "Well are yoos gonna release 'im or wot, like?" "I thought you picked up the keys." "Did I 'eck yoo daft booger! Well if yoos only got the one key we'll be letting the bird goo. Knoworrimean?"
Midnight Resistance: Encountering end-of-game boss
6 "Crikey! You go first." "No you go, ya prat." "No, really you go." "Look, I wear the uniform round here ya poof - you go." "You've got more experience than me - you go first." "You've got the bastid three-way multi-shot." "So." "So you goo in front." "Let's both go." "Okay! Bleedin' 'eck!" "Now!" Runawaaaaay. Kerpow! Splat! Oh dear.

Midnight Resistance logo

Ocean, Amiga £24.99

Your granddad may be getting on a bit, but he's not senile - he's actually a famous scientist. This may seem a desirable state of affairs but it has its disadvantages: not many old fogies get kidnapped, especially by a load of megalomaniacs (Ed-types) led by a ruthless Commissar. Yep, they're after your grandpa's superior weapon research to aid their quest for world domination - and for extra security they've napped the rest of your family too.

This is terrible! Whatever will you do without Auntie Mo's homemade loganberry jam, or Uncle Bob's witty after-dinner anecdotes? Something's got to be done, so perhaps it's just as well you're a trigger-happy vigilante with an uncanny resemblance to Rambo.

Nine multi-directionally scrolling levels stand between you and your folks, each packed with gun-toting baddies and the odd tank. An athletic type, you can dodge their bullets by jumping and crawling (sounds like a sycophant to me - Ed). You can even rotate your gun to shoot guys above, below and behind you. When shot, some enemies leave behind a key. These are used in the end-of-level weapon rooms to buy new guns such as a flamethrower, three-way-fire and a shotgun. You can also buy ammo for these special weapons, and super weapons such as Homing Missiles and Nitro super-explosive which are activated by pressing 'shift'. If you lose all your lives, any keys or weapons you've collected are dropped. After entering your initials at the bottom of the screen, you can use one of the shared continue-plays. The keys and weapons can be picked up then - unless your partner has nabbed them.


Robin Hogg I enjoyed the coin-op when it first appeared, while it wasn't particularly novel there was plenty of variety and action. It's Special FX maintaining high standards with this very playable game. The graphics are a little washed out, but otherwise very close to the arcade which is packed with novel opponents and situations, with plenty of vertical as well as horizontal scrolling. I particularly like the huge jetfighters which make lethal bombing runs. Each level is completely different from the one before, and learning all the different attack patterns is really good fun. This is a highly playable game and shows Special FX are in top form for their upcoming Amiga RoboCop II!
Stuart Wynne After the top-notch Amiga Shadow Warriors, Ocean slip into even higher gear with this Special FX version of the Data East blast-'em-up. I can honestly say I wasn't that keen on it from preview shots - this type of game is very familiar - but it's immensely good fun to play. The men move quickly and the rotating fire action works surprisingly well. Add-on weapons are varied and very useful, while dropping them when you die is both novel and fair - watch out for your 'partner' stealing your weapon before you 'continue-play'. All this hardware is only half the fun, the other half is the terrifically varied nine levels. Crawling down narrow passages, blasting through conveyor belts, strolling in the countryside and invading a battleship are just some of the coming attractions. The end-of-level baddies are great too, ranging from tanks to massive buzzsaws (!) and a massive head. In short, a first class conversion of a superb coin-op.