This is the third speech adventure from Vulcan Software, the team responsible for the previous two Valhalla games, not to mention Timekeepers and Hillsea Lido.
Most people, especially other workers in our office, remember Valhalla, but not because of its excellent plot, smooth graphics and superb gameplay. It's simply the fact that it was extremely annoying. I think everyone know knows it featured a small bloke who just wouldn't shut up. Every time you picked up an object he'd gladly inform you "I've got it." Also, to make the things worse, if you turned the volume down it lost some of its appeal, so everyone just had to put up with it.
It looks like our staff are in for even more abuse because Valhalla - Fortress of Eve has arrived. Well, it had to happen didn't it. The actual plot takes a very strange turn because the King is getting sexually stimulated(?) and his attention is beginning to turn to some lovely ladies (and here's me thinking it's going to be a proper yawn fest).
So that's the plot. The little King is after a bird. That is, as they say, the bottom line. But he's in for a big surprise because his plan is going to be tougher than he thinks. Firstly, he considers himself handsome even though he looks remarkably like the back of a donkey and, secondly, his island is absolutely birdless. Consequently, his chances are looking pretty slim at the very least.
The evil Queen has kidnapped all the ladies off the island, leaving several of the peasants looking very unhappy indeed. The Queen has carried out his evil act because she wants you to marry her daughter, Ezmerelda. However, she's not the raven-
You can't fail to be impressed with the amount of sampled speech - and there aren't many games which take advantage of the Amiga's ability to do this
Anyway, the game starts with a surprisingly new angle whereby the young Valhalla bloke doesn't have to strain his neck muscles to let you know what's happening. It's amazing - you can actually see his legs! The game is now viewed from a 3D side view.
As you'd expect, your job is to tour around solving puzzles along the way, gaining information by talking to everyone you see. You'll be given loads of clues throughout your adventure, but most of them won't make sense until you complete the first part.
The main display for the game is in the centre of the screen, as usual, your status bar is situated down the left-hand side of the screen, and your inventory is placed along the top of the screen. You can also scroll through the various action icons at the foot of the screen. You can view the map of the area, look at things, talk to people, pick up objects, use objects and save the game. The most effective method of moving the King is by using the mouse, with a pointer popping up to show you where you can move to.
As with the rest of the Valhalla series, you can't fail to be impressed with the amount of sampled speech - and there aren' t many Amiga games which take advantage of the Amiga's ability to do this.