INTRODUCTION
A game written in 13 weeks by a company that have never produced a game before sounds like a recipe for disaster. Being new to the scene and writing a game that they claim to be the first ever Amiga speech adventure is certainly an ambitious task for Portsmouth-
But - against all odds - the result, Valhalla and the Lord of Infinity, looks to be a very competent and capable attempt indeed.
FLASHBACK
There is little to actually compare this title to. It is unusual in both the graphical style and being a speech adventure. In this aspect it seems to be creating a totally new genre and will lead the way forward.
Other adventures using the "type-in-text" will possibly benefit from using this new speech approach, especially the atmospheric, serious titles - imagine the kind of results possible in something like Beneath a Steel Sky or Darkseed if your main character spoke to you!
STORYLINE
The land of Valhalla was a peaceful town ruled by a fair and just King. All was well until his evil brother, wanting to take the throne from him, and started a war in which the King was killed.
His son was taken into exile and the brother ruled. The young Prince has now come of age and wants to avenge his father's death.
SOUND
Being the first Amiga speech adventure the game is likely to be judged, in the main, on the quality of the speech samples. However, despite having the excellent and original idea of replacing the usual textual information by the main character talking to you, the novelty does wear off very quickly.
Although he has a wide vocabulary of over 1000 words and his phrases develop over the duration of the game (for example, if you look at a wall he will tell you that it is a wall, but if you're still examining the wall later on he will say "You've seen this before" or "I'm not telling you"), it becomes irritating.
And while at first this is all quite amusing, it starts to come across as patronising rather than funny. His high-pitched tone of voice (strangely reminiscent of a winging Porky Pig) will also grate on your nerves after a while.
Other sound effects, such as the background noises, are very good however, and create the atmosphere well. From rippling streams to pounding footsteps, they are all authentic and would sound at home in any serious adventure title.
65%GRAPHICS
Graphically unusual, Valhalla uses a mixture of styles. While the characters are in a rather light-hearted cartoon style, the backdrops have been created in such a way as to realistically convey the dingy atmosphere of the surroundings.
This works surprisingly well with the cute, nicely-
The limited colours used, with the murky browns and greys, create the setting of the castle well.
However, although the game looks attractive, the overall layout of the screen has been poorly designed with the main action area being obscured by the ornate, but impractical, borders.
67%OPINION58%
Valhalla is one of those strange titles that is hard to really like or dislike. One the one hand the puzzle element has been very well executed, containing logical and unusual puzzles and graphics, while not absolutely stunning, are attractive and create atmosphere.
Where it all does fall down, however, is through the one element that is supposed to be the game's main selling point, the speech! Although it is an excellent idea, the fact it becomes so irritating cannot be forgiven. In some places the words are not easy to make out and have to be listened to a few times.
Another aspect working against it is the clumsy and awkward control of the character. Only being able to move your character in four directions sometimes results in falling down traps. This is a negative aspect because on some levels you cannot see the traps. This problem is resolved by using maps but you do actually have to find them first!
The icon panel is another unnecessarily frustrating part and is quite fiddly trying to click on the icons with the joystick. These are perhaps trivial points but they do hinder what could be really smooth gameplay.
The storyline is revealed through an intro sequence. At first this is quite charming as the little Prince character imparts his tales of woe.
However, this screen, along with the credits, cannot be skipped and every time a new game is accessed this increasingly irritating and long intro has to be watched.
The save game option and the way each level is cleverly contained onto on disk - saving your from tedious disk swapping - does give the game some credence though.
Overall the game is a very proficient attempt, especially when you consider that this is the developer's first effort.
The idea is fresh, the puzzles are fun but unfortunately the longevity is marred by the irritating features. It will certainly set an example for other games of this nature and it's great to see some new ideas coming forward.