Not the only offering we've had this month that is having an identity crisis. This one thinks it's an arcade run-jump-
For those you who don't know what a Sabre Team is, I shall explain. It is one of the formations that the SAS use to diffuse many political flash points, diffuse meaning killing everyone who looks a bit threatening. The team is a group of four crack commandos who have at their disposal a vast array of armaments - guns, bazookas and machine guns that look like they belong on the top of a tank.
All the gear's there, but what about the game? Well, all kitted out you have to parachute your men into the action zone. That's simple enough, you just choose where they are going to land and off you go. You view the playing area at a 45 degree angle with quite a high perspective similar to Shadow Lands or Space Crusade.
After you have chosen the four to carry out the mission you have to equip them. This is where the strategy kicks in. You must choose weapons that aren't going to slow your men down too much but still provide enough firepower to do the job. The job usually being to turn lots of foreigners into sieves.
As I said before you have a pretty awesome weapons package, everything from CS gas and stun grenades to pistols and machine guns of all shapes and size. Each of the characters you control has a certain amount of points which allow him to move and do anything he wants to do, which is shoot people.
This action points setup is one of the few things I disliked about the game - it's a good idea which doesn't work very well in practice. For example, if you were to walk five paces in a northerly direction it would cost you five action points.
Fair enough, but sometimes just turning round can cost you several points, so once you've just turned on the spot to shoot somebody you might not have enough points left to shoot them. I don't like this because it takes away a little of the arcade action. But if that's not what you're playing the game for then fair enough - it takes a more strategic mind to use your points more carefully.
Along the bottom of the screen are icons which depict the actions that your character can carry out such as pick up, drop, throw and you have a graphical representation of each of the men which shows the state of their health.
There are other things to keep an eye on, for instance if one of your compass points goes blue it means that the character you are controlling has head something in that direction.
You move each of your characters in turn. Their action points depend on how healthy they are and how weighted down with equipment - so make sure you don't have them carrying five machine guns at once as I did.
There are five scenarios - an embassy siege, a hostage situation on a boat, a ground hostage situation and to other search and destroy missions. Some of them will be marksmen and some of them will be totally bogeyed like me.
Sabre Team is one of the best arcade/