YOU ARE slime, punk. And you have got nothing to lose. Which is why in the near future criminals like you will have a simple choice - rot in jail or do a spot of bounty hunting. The decision might seem cut and dried, more so when you discover that if you succeed in your mission you will be granted your freedom. The only drawback is that no one has yet succeeded. But everyone likes a challenge, and what is more the food is not very nice, so you trade your warm, comfy, although admittedly extremely overcrowded, cell for a Search/Destroy licence and ground skimmer with a light machine gun. Sounds fair to me.
As in all the best plots, your mission is to clean up the city. How you are expected to single-handedly clean up an entire city without so much as a mop is never actually explained, and so instead you spend your time trying to bring other lawbreakers to justice.
Four drug-running scoundrels have carved the area into quarters, and to gain yor freedom you will have to collect evidence and track them down.
In the true tradition of computer gaming, collecting evidence is just another way of saying "shoot everything". Each drug baron has a large gang of cronies intent on making your life miserable. Fortunately, for each one you (ahem) apprehend, you will earn some cash or some more evidence.
The cash comes in useful for buying bigger and nastier weapons, louder in-skimmer stereos with Dolby "c" and lots of other fun ways of enhancing of your lowly ground skimmer.
Of course, all this would be extremely so-so if the presentation was not first class. And thankfully it is.
The graphics are totally solid and are incredibly fast. As you whiz the mouse across the mat to change direction, the landscape hurtles by your nose. Add the customary copper graduation of colours as they fade into the distance and the overall effect is one of great - and yet controllable - speed.
Your skimmer is fitted out with a CBTV link which has nothing to do with new multimedia devices from Commodore. Instead it shows you what your drug-running friend is thinking.
If he is grimacing and waving his fists about, he is obviously thinking bad thoughts about you and/or has missed Neighbours. If he is smiling and waving he is thinking what a nice chap you are for messing up so badly and making his life a whole lot simpler.
I can say for certain that a tune plays throughout the game, for unlike other publications, we only review the finished product here at Amiga Computing. With such a constant repetitive little ditty hammering away, you might think it would quickly get on your nerves. I am happy to say that even after long hours of research I still managed to forgo the usual disconnection of the sound leads. I am not sure about Green though, because he would moan softly and stare at the ceiling every time I started playing.
Gameplay is the way it should be - challenging without being impossible. Extra levels get harder not only by supplying extra baddies to annihilate but also by subtle changes to the city. Large rivers for example. Glub, glub, glub.
Resolution 101 works well. The graphics are fast, and all 12 levels of play enjoyable. If it came to spending the rest of my life in jail or playing Resolution 101, I know which I would prefer.