When a game is sold on the merits of its predecessor, you instinctively know something has to be wrong. Race Drivin' is the sequel to the popular - but unfortunately that's just about all it's got going for it.
Race Drivin' has the original Hard Drivin' stunt and speed tracks, and two bonus tracks to push your boy-racer skills to the limit. You get the chance to put the pedal to the metal in three high-
The game's polygon graphics are pretty standard, but the 3D system is horrendously slow and jerky. The buildings and other cars lurch horribly around the screen, giving you absolutely no chance to judge distances or spot which way the road is going to turn.
If you think you've got room to overtake, what looks like a clear gap will invariably by swallowed in an instant by a single screen update. Before you can react, you will either smash into the side of a building or crash into the car in front. To add insult to injury, you sometimes crash into non-
The 3D system doesn't stand up to much punishment. Just drive off the side of a bridge and you're suddenly transported to Glitchville Tennessee, where bridges don't exist and cars can seem to glide effortlessly through the air. And no, you haven't accidentally driven on to the stunt track.
Steering a high-
It's impossible to control the car with any degree of accuracy - you can't even change lanes without spinning off the side of the road. After a couple of hours practice you can just about get the hang of steering on the speed track, so it's on to the stunt track with the promise of untold thrills and spills.
The stunt tracks look as though they've been designed by a guy who thought Spaghetti Junction was a good idea. They certainly should be exciting to drive on, with loop-the-
The cars were so hard to control that I was tempted to get my Scaletrix out of the loft and get some real racing excitement
My favourite obstacles were the high-banked curves, but only because they reminded me of my old figure-of-
I had absolutely no fun on the stunt tracks in Race Drivin'. The reason was that cars were so hard to control, that I was very tempted to get my Scaletrix out of the loft and get some real racing excitement.
The game has a reasonable range of options, including a choice of manual or automatic gear changes, but you'll have so many problems with the steering that you won't even start thinking about driving the manual cars.
Action replays of your crashes are shown, but they only serve to highlight the awful collision detection and pitiful graphics. Your confidence in the game takes more than a little bruising when you see the car explode into flames when it's nowhere near another object.
Race Drivin' gives you the chance to link two Amigas and race head-to-
The jerky graphics and unresponsive controls make you spend as much time off the road as you are on it. The game doesn't give any feeling of acceleration or speed - there's no real difference between driving at down the track at 50mph or 150mph. What use is a racing game if you can't tell how fast you are actually going? The stunt tracks could be reasonably exciting - if only you could control the car well enough to get round them.
Race Drivin' is a totally unenjoyable game from start to finish. You don't need Race Drivin' if you've got Hard Drivin' and it's certainly not in the same league as Geoff Crammond's Formula One Grand Prix or Lotus Turbo Challenge 2. After Race Drivin''s promise of so many high-
It comes to a sorry pass when a game makes you just want to unplug your Amiga and dust off your old Scaletrix set. But sadly, that's exactly what Race Drivin' made me want to do.