Midway through the 21st century, man has finally mastered the technology required for travel to, and colonisation of, distant planets. The first starship, Deadalus I, set off in the year 2052 heading for Wolf 359, a small red star some 8.1 years away from Earth.
As the scientists arrived some generations later they discovered that the dual star solar system was entirely devoid of planets. There was no more in that solar system than a large number of asteroid belts. On closer inspection it appeared that among the asteroids there flew thousands of tiny craft, automatically controlled mining vessels. It seems that previous colonists has destroyed all the planets so they could mine more efficiently.
Deadalus I headed for the only lump of rock bigger than an asteroid but smaller than a planet, a moon that no longer had a planet to orbit. This moon, christened Frontier Alfa, was inhabited by a race of independent capitalist and unscrupulous robots and their creators the Remusians. The Remusians were small bug-
The Earth starship was soon captured by the Remusians, who enslaved the human habitants. Some of them escaped capture however, and established a small colony of their own. They set you up as a trader, with the ultimate aim of making enough profit to be able to buy the whole colony and become supreme leader, thereby being able to free the enslaved humans.
This 3D vector graphics-
Ten missions lie in wait for you, ten objectives that must be completed very successfully so that the maximum gain is made from each, whether it be a reward for capturing an outlaw, or profit for some shrewd trading.
Outlaws are something of a problem. They are all too keen on trying to hijack your cargo and possibly your ship. The reason the moon attracts so many outlaws is that the Roboforms don't care what they buy and sell, immoral, amoral or just plain dirty. If it presents a chance to make a profit they will go for it. The majority of the missions consist of some reasonably derring-do type stuff - rescuing hostages, meeting avengers from a crime organisation, all sorts of stuff. But the trading remains the bread and butter of the gameplay.
Gameplay is the main problem with this game. There is far too much long distance flying involved as you travel from city to city, base to base, with nothing of interest in-between save for loads of stone pinnacles. Trading is slow and laborious and if you do occasionally happen across another vessel and try to engage in battle it turns into a stand off.
Just facing each other and shooting is hardly the most enjoyable shoot out I've ever seen. The simplicity of the vector graphics is forgivable if they have been deliberately sacrificed for speed, but sadly this is not the case.
Speed seems to have been sacrificed for something else, but I'll eat my horse if anyone ever finds exactly what it is. The landscapes are drab and boring and the interiors of the bases are drab beyond belief. You enter the 'pub' to glean some info but it looks just like every other room - only when you log on to the computer do you get asked for a drink, in a separate interfacing screen. Surely a sprite-
Moonfall is essentially a wasted idea. The theory behind it is good but it is so poorly implemented that it just does not bear thinking about. But if you are in the mood for something restful this may be the one to consider. Did I say restful? I think I meant sleep inducing.