IN the year 3530 Captain Drak Hellbent carried out a feat of daring and bravery that has yet to be surpassed. Single-
The Aldonichian landscape is divided into 10 regions and your objective is to destroy enough of the ground forces in each to be allowed to enter the next region.
Ground targets can only be destroyed by laser blasts, which are fired at an altitude of no more than a few feet above the ground. This means that much of your time will be spent flying between buildings - a difficult feat under ideal conditions, a monumental task on the battlefield.
On level one a steady stream of enemy fighters attempts to shoot or ram your ship. Thankfully their efforts can be largely ignored. The main obstacle en route to success is your own heavy handedness.
Your fighter has a phenomenal turn of speed, accelerating form 0 to 60 in milliseconds. Combine this thrust with a twisting path through the built-up regions and you have a recipe for disaster. Your first few sorties will be short ones.
Fuel consumption is the second game-
Stocks of fuel can be replenished by flying over the small grey silos that have thoughtfully been labelled with a large letter F. Similarly your shields can be recharged by flying over an S. Another features of these two types of silo is their ability to provide the skilful pilot with bonus points and lives.
As the last target crumbles to dust you are prompted to exit via the north gate and move on to region two. This second zone is far less hospitable than the first - enemy activity has doubled and loss of shields is now a very real threat.
A feature that soon becomes apparent is the fact that you can no longer fly over the ground targets unharmed - you must blast your way through a veritable forest of obstacles. On top of all this the aliens have installed laser fences that activate at regular intervals, preventing your further progress.