MAD scientists, threats to overthrow the world. Bah! Sounds a bit boring. No, hang on a minute... What's this? He has created an army of biogenetically engineered humanoids blah blah crush all opposition blah blah two special agents blah blah must penetrate his fortress blah blah destroy each section with detonation devices...
Excellent! A murder mayhem explosive unnecessary violence situation. My favourite.
Why don't these scenario writers just come right out with it at the beginning?
The situation is this: You, and a friend if you have one, run around a sort of maze killing people and planting bombs on the large red crosses someone has very generously painted on the ground for you. Then you run away very quickly before everything blows up. This continues until the mad professor has run out of things to blow up, so you have to blow him up instead.
Before you start laying the violence guilt trip on me here, remember these are bio-
What do you mean, "No"? Well, if you're going to be like that I shall have to ask you to leave this review. No, you too.
Armed with only your bare fists, a light machine-gun and a submesonic nuclear auto-
A radar scanner at the top of the screen will let you know where you are, where the crosses are, where any ammo to be picked up is and loads of other useful information which I have temporarily forgotten.
The really excellent thing about this boisterously addictive game is the way combat takes place. It isn't just the odd exchange of laser death, may the person with the fastest trigger finger win - a bit of stealth is involved, too.
You can crawl along flat against walls, sneak up behind people and big them before they know what's happening. All potential adversaries show some signs of intelligence. Well, they're not too hot at getting out of the way when you blast them, but they know an infiltrating scum
Two-player mode is good. When you are cooperating not only do you have double the firepower but you can also do the old decoy dodge.
Picture, if you will, a packing crate, which has a baddie behind it. From one side nimbly dances Player One and with some footwork that could out-Fred any budding Astaire he dodges the odd bullet. Meanwhile Player Two appears on the scene from somewhere stage left, that is to say behind the baddie. A burst of sporadic fire later and the world is a safer place.
It's the same old story really in terms of sound and graphics, but the excellent gameplay elevates it that little above the crowd.