SOME people spend all day making huge amounts of money. Other people spend all day trying to work out how the first lot of people managed to make all that money. Still more people, I suspect, will shortly spend all day trying to knock a couple of brightly coloured balls together.
I make this astonishing claim because, you see, I have played E-Motion. The object of the game, though perhaps the term experience is more apt, is to knock together similarly coloured balls while keeping them away from any different coloured balls - a sort of spherical apartheid.
Simple, you might think. But the balls do not like each other - there are repulsive forces at work. And even more complicated, some of them are joined together by elastic ropes.
Your player, denoted by a sphere with things on top which make it resemble an aerial view of a Clanger, must bounce off things and do stuff to bring them together. After a period they will go critical and atomise, leaving a nasty mess, so watch out when they start vibrating horribly.
Every collision plays a note, so when the game gets busy it reminds me of my sister's early piano lessons. Excellent effects, like being trapped inside a Mellotron. If the backgrounds are not in HAM then they are a fairly good imitation. Ray-traced graphics lend the game a weird and futuristic appearance.
Fifty levels of puzzles, each more cunning than the last. E-Motion is brought to you by Assembly Line, the development team which produced Pipe Mania, so it is used to these highly addictive thinking games. Mind you, the same team was also responsible for Xenon II...