The wimpiest of magi' will tell you, a castle of demons is a castle which needs clearing out. In the land of Belorn foru demon princes have been summoned by the despicable Acamantor, thus disrupting the equilibrium of a once cool and laid
You're a powerful fellow so it shouldn't be a problem. Frankly, you look like a dwarf in a Captain Birdseye beard who goes around the place on coasters but don't let that worry you.
Gardening at night
			The game begins in the gardens atop the demons' tower. They look like pleasantly hedged fields, full of trees and flowers, but they are in fact mazes populated with vile creatures of the night. You can only move in certain directions in your attempts to collect spells from treasure chests, blast demons with said spells, and move on to the next level.
Once you have collected one type of spell from a chest, the evil guding force comes along and blasts it out of existence, so it is important to make sure you choose the right spell for your point in the game.
One of the off-putting things about Warlock is it feels much like Pac Man at the outset. But there's more to it than just rushing around the place destroying things. And even if the controls are a little sticky to start off with, it only takes a few minutes to get used to them.
In sickness or, in sickness
			You have to make use of various spells, remembering which routes are safe, and take care of your failing health. The reason your health is in decline is because there's no let up from the barrage of ghosts, wraiths, ralacks, beetles, snakes, slimes and skeletons which are out to make your life a misery. All they have to do is come near you and you can feel your vital juices draining away like some Del Montà passion fruit-
There are two ways of restoring health; either find and cast the Chaos spell, or locate a pentagram and stand in it for a while. Obviously standing still anywhere simply means that the nasties get to breed more freely without your prophylactic wand to stop them.
Boy do they breed. There is no hanging around here. They pop up in front of you, behind you, and even on top of you if you're not quick enough. There is simply no let-up in your quest to get to the lower levels of the castle and do damage to Acamantor himself. Aside from the demons, there are ponds, pools and traps which will keep you on your coasters for a few hours at least.,
 
	
 Warlock scrapes an OK head despite the wide difference between the two versions, mainly because the game idea isn't too bad on both formats. There's nothing new in it over the original Druid - it's a mystery to me why Millennium haven't at least made the gameplay more sophisticated for the eight new levels, but I guess there are some Druid fanatics who wouldn't want it any other way. There's a fair old number of creatures attacking, but the Amiga never looks pushed and the Gauntlet-style 'freneticism' is missing. It feels slow-paced, and the tactical element of picking weapons is sadly limited (
							Warlock scrapes an OK head despite the wide difference between the two versions, mainly because the game idea isn't too bad on both formats. There's nothing new in it over the original Druid - it's a mystery to me why Millennium haven't at least made the gameplay more sophisticated for the eight new levels, but I guess there are some Druid fanatics who wouldn't want it any other way. There's a fair old number of creatures attacking, but the Amiga never looks pushed and the Gauntlet-style 'freneticism' is missing. It feels slow-paced, and the tactical element of picking weapons is sadly limited ( 16-bit Warlock is an excellent conversion for the sort of people who hate games changing, hence the druid has only a couple of frames of animation, the backgrounds have minimal detail and gameplay enhancements are hardly noticeable. Ardent Druid fans will welcome it, but not me. The C64 game is much better, making good use of the machine with lots of colour and detail. Unlike the strangely muted colours on the Amiga game, the 64 program is bright and cheerful, making it much more fun to play. It's a tough challenge, and although gameplay isn't that sophisticated it's a reasonable variation on the Gauntlet theme.
							16-bit Warlock is an excellent conversion for the sort of people who hate games changing, hence the druid has only a couple of frames of animation, the backgrounds have minimal detail and gameplay enhancements are hardly noticeable. Ardent Druid fans will welcome it, but not me. The C64 game is much better, making good use of the machine with lots of colour and detail. Unlike the strangely muted colours on the Amiga game, the 64 program is bright and cheerful, making it much more fun to play. It's a tough challenge, and although gameplay isn't that sophisticated it's a reasonable variation on the Gauntlet theme.