Wanderer 3D logo

Elite
Price: £9.99 cass
£11.99 disk

In the distant future there exists a confederation of ten planets that are controlled by the overlord Vadd. You are the Wanderer, a space mercenary, and you have been hired by the confederation to destroy Vadd. To do so you need a disruptor, but disruptors don't come cheap.

The idea is to fly between planets, trading to collect money to save up for the disruptor of your dreams. Sounds pretty run of the mill until you find out what you trade - your precious cargo is playing cards! To make money you must make the planets' 'hands' better. An economy controlled by playing cards? Do me a favour!

Needless to say, Vadd's cronies are out to stop you and will do their best to deplete your shields and thus destroy you. When you start you have six shields and an ability rating of zero. The ability rating is increased by shooting enemies, and it governs how far you can move across the galactic map and how many of the three black holes you can enter.

If your shield reaches zero, but you still have some energy, you will be sent into limbo where you have a chance to win the right to continue the mission.

Wanderer uses vector graphics which should mean that they move smoothly and quickly, right? Wrong! They move jerkily and slowly and everything is presented in glorious monochrome.
The sound is just as bad as the graphics, a few spot effects and a merry little tune (to celebrate your demise) are all you get.

Gameplay is slow and repetitious. Basically you get some cards, fly somewhere else, trade them in and then go through it all again. It looks like a lot of parts of other games badly glued together. The black hole level looks very much like the tunnel game from Master of the Lamps.

I can't see anyone getting much enjoyment out of Wanderer for more than a couple of hours, so steer well clear of this one.



Wanderer 3D logo

Elite, C64 £9.99 cassette, £11.99 disk; Amiga £24.99

This is a bit of a weird fish. the 64 version of Wanderer has a different plot to the Amiga version. oh well, here are the both of them. first the 64...

In deepest space there exists a group of ten planets ruled by the evil dictator, Vadd - and android who has forced the planets of the system to obey his command. now the system's inhabitants have turned to you - the wanderer.

To destroy Vadd and the war drones you need to obtain a mega-disruptor by trading in disruptors (much like playing poker) or building your own. This isn't just a matter of going and asking for things, oh no! First, you've got to travel through space and shoot things to bits, then you go to the planets and ask for things. special 'variable disrupters' can be found in black holes. They're used to gain extra value in your 'hand', but in order to enter a black hole you must have a achieved a certain skill rating.

The Amiga scenario takes place many years into earth's future. near extinction, the cat has become the most valuable commodity in the solar system. The evil android Vadd (you know, that burger we mentioned before) has stolen the cat and is keeping it hostage.

Your quest is to fly around the system trying to win 8000 cat points or construct a poker of aces whilst playing cards on the various planets. After that, you confront the droid himself. Obviously, he can't play cards and such a confrontation terrifies him. Hasn't he heard of guns, then?


Gordon Houghton Well, well. another game with a gimmick. the 3D effect works quite well, but I can see people having problems if they've got a TV that is slightly off - and you can always lose the glasses! The thing is, without the 3D there isn't much else to Wanderer. Both versions are extremely boring, with little more to do than float around loosing off the odd blast then land on a planet and be totally confused by the warped card-game logic. It seems that the whole point of adding the 3D has been lost because there's just not enough going on. I thought we'd seen the last of games like this a long time ago; I was wrong.
Maff Evans Forgive me if I'm wrong, but isn't the point of using 3D in a game to give extra thrills and exhilaration? You don't get any of this in Wanderer because the action is so mindnumbingly boring. The Amiga version has faster graphics than the 64, but this advantage is negated by the fact that it's all in one colour. come to think of it though, even when wearing 3D glasses, the appeal soon wears off once you've shot a couple of ships and been confused by the card game - or pseudo card game on the 64, as even that's been made to sound pretentious. A vector-graphic turkey.
Zzap's Thing: They call me the Wanderer! A-round - a-round - a-round!