There is no simple way of describing Troddlers by Storm. IT looks like Lemmings initially, loads of little sprites wandering about various death-
One day, Divinius gets them to clean his storeroom. They are forbidden, though, to touch his potions. But being two lazy little apprentices they decide to use instant troddlers (little creatures who resemble lemmings) to do their work for them.
Hokus and Pokus add too much instant-
Oh no! More Troddlers?
The object is to get a set number of troddlers home safety, though in some cases to reach the required quota you may also have to collect the various gems dotted around some level screens. Hokus (for agument's sake) in one-player mode has the job of collecting all the troddlers form the 100 single-
There is a third option which is called war. In thisthe teleport box transforms Pokus so that he joins the zombies' side, and then the two players have to compete to get their troddlers home.
Unlike Lemmings there is no set of icons to direct the sprites, and the only thing your character can do to affect the troddlers' path is to create blocks of stone in the air around himself using a combination of joystick movements. These blocks can then be used to direct the troddlers.
This system works because troddlers follow the edge of any platforms, so a troddler will walk along the top over the edge and then along the bottom without falling off. This means you can change the platform that a troddler is walking on by putting blocks in-between the original platform and the new one you want the troddler on.
Positioning the blocks where you want can present problems because even though Hokus can jump and move around the platforms, he will often be required to get to areas of the screen that are way out of reach. This requires a bit of block building, which can then be climbed upon.
Unfortunately, there are more problems to make you curse and scream some more. The first of these is the limited number of blocks you have available to you. This number can be supplemented by absorbing any blocks already present on screen back into your reserves, so you may have to absorb the block you are standing on while jumping up to the next level at the same time. This means you have enough blocks left in your reserves for the next task. The second are the zombified troddlers, these are lethal and inhabit some of the later levels. Most annoying on some levels is the time limit which can be crippling, to say the least.
I like troddling
Along the right-hand side of the screen is your status panel. This shows the health of Hokus (you get hurt by the zombies and by cannons etc.) and Pokus, how many troddlers you've got home and the number of gems you have to collect. It is also houses your block reserve, which is a tall column of blocks that goes down as you use them on screen.
Troddlers is nice-
All in all, a fun game that isn't as good as Lemmings but has a damn good try, and is all the better for it.