Traders logo

With a name like Traders, you're probably expecting something like Elite, or perhaps a stock-market simulator. Instead it's a very odd, but mildly entertaining game for up to four players. Trading forms a major part of the game, but you would be wrong again if you thought this was all about exchanging cash. We're talking snail-trading here. Good old-fashioned barter, based on flowers, water, perfume, bugs, sapphires and... snails. Told you it was weird!

Traders is deep, and it takes a while to get used to, let alone become good at it. It's full of complex relationships between trading currencies and a host of nonsense that just adds to the confusion. In a nutshell, it's a game where the winner is the player with the most cash - but there's plenty more to it than that.

Escargot
The game takes place on a planet that used to be Earth. The owner of this planet is a huge green snail called Fat Mike. He owns all the land which the four players use to make their money and grow their crops on. As a result he's entitled to a backhander (coolly referred to as 'rent') every week. If you don't pay, Fat Mike will begin 'eviction processes'.

The weirdest thing is the way you use the land you borrow. There are a number of 'cash crops' which you can barter with later on, and their success depends on the weather. The trouble is, each crop requires an amount of the other crops. For example, Polmi rabbits (one of the possible crops) require flowers every week (or they won't dig for water). If you have a good supply of Mabba Roses, your rabbits are satisfied, but if not, you need to exchange another surplus crop for the flowers you need.

Bart simply
The barter system is the most difficult part. At the start of a bartering session, you have to decide whether you're going to sell or buy. Then, during the exchange phase, you raise or lower your price to match that of the seller or buyer. Sounds simple, but it's done with very strange graphics, and the whole thing takes seconds. Consequently, it's easy to overspend.

Traders isn't simply about trading. There's a vast number of incidental screens and sub-games which require a bit of thought. There's a robot war section, where you can attack (and defend) plots of land in an attempt to increase your land-area. There's a space-rocket section where you send out rockets to far-off planets to retrieve snails for Fat Mike. He even holds a contest for the most prolific snail-collectors, with the prize of an extra field for your collection.

Traders is, as I've said, an odd game. The graphics are twee (they have a tacky cartoon-feel which doesn't quite work) and the music is non-descript. But there's a good deal of entertainment, especially if you're playing against three other human competitors. Traders doesn't have the appeal of games like Elite, but it's still worth a look. If there's nothing else you fancy on the shelves this month, you could do a lot worse than this.


FAT MIKE'S FARMING TIPS FOR SUCCESFUL TRADING
If you're going to trade, you need to know what you can grow and what it produces - roses need water and produce perfume, for example. Here's a table of the various cash-crops' needs and end produce: BASIN
Traders: Basin
RABBITS
Traders: Rabbits
ROSES
Traders: Roses
BUILDING MATERIAL
You'll need this before you can start generating crops, though how you make rabbits from perfume...
WATER PERFUME ROSES
UPKEEP MATERIAL
Without upkeep, your crop will soon die or cease to produce anything worthwhile.
PERFUME ROSES WATER
PRODUCES
If you're lucky, a well-nurtured crop produces the following goodies which you can trade.
ROSES WATER PERFUME
The weather affects the quantities of crops that are produced each cycle, but each crop is affected differently:
SUN/HEAT
WIND/HURRICANE
RAIN/SNOW
NO EFFECT
GOOD
BAD
BAD
NO EFFECT
GOOD
GOOD
NO EFFECT
BAD


Ich glaub, mein Muli wiehert!

Traders logo

Habt Ihr gerade Euren Großvater zur Hand? Immer her mit dem alten Knaben, wenn Opi dieses Game sieht, werden Erinnerungen an selige Kindertage wach: 1982, das waren halt noch Zeiten. Und "M.U.L.E.", das war halt noch ein Spiel!

Ob am C64 oder Atari XL, mit "M.U.L.E." war Spielspaß garantiert - nächtelang, wochenlang, jahrelang. Die originelle Wirtschaftssimulation hatte nur einen Fehler: sie wurde nie auf den Amgia umgesetzt. Aber jetzt haben die fleißige Eidgenossen von Linel das altehrwürdige Spielprinzip wiederbelebt, die Präsentation aufpoliert und das Ganze mundgerecht für unsere "Freundin" aufbereitet!

Die Handelsherren bei Traders sind die Plubber, geschäftstüchtige Aliens, die mit der Herstellung und dem Vertrieb von so illustren Gütern wie Rosen, Parfüm und Hasen ihr Vermögen mehren. Aussehen tun die Plubber wie Alfs uneheliche Geschwister, aber benehmen tun sie sich noch viel schlimmer: Überfälle auf die Konkurrenz gehören hier quasi zum guten Ton...

Überraschungen und mittlere Katastrophen, die Launen des Wetters (Rosen brauchen Sonne, Hasen bevorzügen Regen) und der ständige Termindruck (das Game läuft in Echtzeit ab!) für hektischen Handelsspaß - Langeweile dürfte bei den bis zu vier Spielern hier nicht so schnell aufkommen.

Grafik und Sound sind ganz nett, wirken aber etwas bieder, die (Joystick-) Steuerung funktioniert dagegen tadellos. Bemerkenswert bei Traders sind die vielfältigen Einstellmögichkeiten - vieles, wie z.B. der Schwierigkeitsgrad, läßt sich sogar während des Spiels verändern. Alles in allem: Gut gehandelt, Linel! (mm)