With football management games experiencing a revival at the moment it is a little unusual to see an American Football sim crop up. And I'm sorry to say it isn't the best debut game Strike Force Design could have come out with.
The game fits along the lines of a classic management sim, in the same style as the ancient Headcoach. Guide your team, win as many matches as possible, finish top of the league - and so on.
As management games go, Touchdown is a very simple one. You begin with a team of 24 players, each with a skill level which increases with age and experience.
All options such as viewing fixtures or sending players off for extra training are accessed by a single click on the options menu. However, strangely, you cannot determine which specific course of training to follow.
The matches can be played out in two ways. You can either play 'Results Only' mode, where you only receive the scores of the matches you play. This makes the game incredibly shallow, leaving you with almost no control at all.
The other mode, 'Game Mode' lets you control each Down, by selecting which play to use and then watching the results of your orders, shown in text and accompanied by some green and black digitised shots.
Although this offers more control, it is still dull. After each play is selected, the pictures have to be loaded, wasting time, and for some reason the matches take ages to play, and there's no way of speeding them up. I'm sorry, but choosing one of nine options over and over again isn't my idea of fun.
American Football is a pure action game, and is exciting to watch. Touchdown is presented in such a drab way, that all the tension and atmosphere are lost.
Touchdown is available via mail order from SFD, PO Box 40, Sunderland, Tyne & Wear SR2 8Df.