ORCS by Crom, hundreds of them. Is there no respite to this constant bombardment of vermin? Not content with killing the King of Aladda they must loot and pillage the entire city.
Even now they burn and destroy with mindles vigour, devilish faces bright with glee as they thrust their nature abhorred limbs into everything. By all the gods is there not one here enough of a champion to rid us of this curve?
Bit of a pointed question really. Of course there is someone who's woman (or indeed, man) enough to take on the task - but I have reviews to write, so someone else will have to save the land of Aragon. Some other heroine will have to repel the foe, shore up the city and settle the economy.
Then of course there's finding the three ancient relics, conquering huge armies of humans, subhumans and demonic hordes from the nether regions of Beelzebub's own satanic pits. Plus, of course, the obligatory dragon-slaying.
The game takes place mostly o the giant bitmapped map of Aragon, a hex landscape lovingly crafted from individual perfectly formed pixels. Doesn't look too pretty when it starts scrolling about the place though.
The map has been compiled from reports by the foremost cartographers of the time and, as the old favourite goes, they'd be very grateful if you would just fill it in as you go along - a large section (a very important one as it happens) is completely blank.
There are three things a traveller should do when encountering a foreign city in the wilderness. First, go and make a really big cup of tea, Early Grey I should think, a pint is probably about right. Second, put on some nice music, or Philip Glass if you haven't got any. Thirdly, make srue you have remembered to bring a grotesquely huge and colossal army with you. Now prepare to perspire for a very long time.
The units you have available are fairly typical - cavalry, infantry and artillery, er... I mean archers. By use of cunning tactics you should be able to prise the hated enemy from even the strongest fortresses. I should leave the individual strategy to yourselves but the way should note that the foe usually opt for a particular gameplay depending on what type of hateful creatures they are.
Some cities are walkovers but many require a lengthy siege or a very long drawn out battle. If you succeed the spoils of the city are yours. Or more accurately, there are a few thousand people more to burden your flagging economy. To really succeed at this game you need to be a bit of a Stafford-
Units are exactingly detailed down to their number, armour, weapons, missiles - even horses. Training and battle experience is taken into account, deciding group characteristics and the type of weapons available.
Graphically, apart from some of the nice map detail, it's a bit on the primitive side. Sounds are quite nice but there aren't very many of them (only three effects for combat, it doesn't matter how nice the stereo panning is) and to be quite honest they become a bit of a pain.
Your ultimate quest, to re-unite the kingdom, is well chronicled and a running total of points scored so far (out of 500 for some reason) pops up every month.
A sound knowledge of military strategy is required unless you have cash to burn on outfitting a completely new army for each succeeding campaign. Alas, the tragedy of having a large army - they consume a lot of money just standing around. In order to perpetuate their existence, justify their raison d'ètre, they must loot and burn and plunder.
Overall this is definitely more of a strategy game than a role-