The Galaxy is in danger. A far-off planet has bred a race of super-powered cyborg creatures with which they plan to spread their empire throughout the peace-
Only one hope remains: The only race that posed the cyborgs any serious problems were the dragons, but even they have been crushed under the metallic heel of the invaders. The last great dragon has been captured and taken to the cyborgs' base, its immense power being tapped to supply their troops.
You play a cyborg warrior who has decided to rebel against the evil and oppressive forces of your tyrannical leaders. Why? Simple. Your cyborg form is part machine, part dragon.
Your quest is to battle from the front line, which is where you have been sent, back to the very centre of the cyborg complex in an attempt to rescue the mighty dragon. You begin as you reach the surface of the cyborg planet, armed only with your designated single-
As well as these weapon
It's down to you. Use your armour and weapons to release the last dragon and save the Galaxy from destruction.
GRAPHICS AND SOUND
The team that brought Silkworm and Ninja Warriors to the Amiga has managed to come up with another wickedly accurate conversion. The graphics are superbly drawn and coloured, evoking the feel of the coin-op to a tee. Despite the number of sprites on screen and the sheer size of some of the guardians, everything moves on at a pretty slick pace, scrolling and animating smoothly throughout. Random Access are becoming a pretty hefty tour-
LASTING INTEREST
The gameplay starts off easily enough and it soon becomes possible to steam through the first level without losing a life. Level Two, on the other hand, is quite a different matter. Things start to get a great deal more tricky from here on in and could prove annoying to casual blasters who find themselves dying in the same place time after time. Those with a niftier trigger finger, however - such as those who have actually played and enjoyed the coin-op - will find the difficulty level just about right to keep them pushing through. It will still be some time before the final objective is reached, no matter how sharp-
JUDGEMENT
Many coin-op conversions are pale imitations of the originals, but Random Access have come up with the goods once again. Saint Dragon is almost exactly like the coin-op. The graphics and sound are of arcade quality, with superb sprites and backdrops backed up with seriously hard sound effects. The intro sequences have been shuffled a bit to reduce the "Hurry up and load! I want to play again" syndrome and the game flows along pretty slickly on the whole. Due to the nature of the arcade original, some may find the going a little too tough, but with some dedication (and a blister or two) it is possible to push through the game and get a great deal of enjoyment from this wonderful accurate conversion.
Paul: I remember trying to get hold of a screen shot of this game to go with a preview a few issues back. At first, we could only get hold of an arcade shot. "Don't worry," said someone at the Sales Curve, "the 16-bit screens look just like the arcade game. "Yes and my cat can ride a bicycle". Well it looks as if I'll have to go out and buy a very small mountain bike because the screens are every bit as good as the arcade version and so's the rest of the game.