SOME games are timeless. They seem just as relevant today as they did when they were invented. They are re-incarnated many times, changing only slightly to keep pace with the world. None of them survive so complete and unaltered as a strategy game.
Few strategy games have survived as complete and unaltered as Risk. From its first inception on a flimsy board with garishly painted wooden blocks, through two plastic evolutions and a change of manufacturer Risk makes it to the computer generation. On that long path, has it changed? Have locations been renamed to remain contemporary? Have the hussars which appeared on a third of the game cards been turned into main-battle tanks? No. Then all is good.
The brief in Risk is fairly simple. You are a general in command of an army. From your allotted territory you must forge an empire - I thought I was a general, not a blacksmith - over the 42 territories of five continents of the habitatable globe, destroying all who stand in your way.
Extra armies are gained for the possession of complete continents and the number of territories owned.
Further reinforcements are obtained by cashing in a set of three cards which fall into a certain pattern. You get a card at the end of every turn, provided you have managed to successfully invade at least one territory. Adjacent territories may be attacked at any time during the player's turn, provided he has sufficient manpower. No country can be left defenceless. In order not to deviate from the feel of the board game the offensive and defensive actions are still carried out by dice throws. The computer throws the dice of course, just in case of accidents. Offensive players (sounds like Jeff) can use up to three dice while defenders may only use up to two, but their's are worth more in the vent of a tie.
Combat involves the sort of mathematical luck which can never easily be predicted. There is always a battle worth fighting, a risk worth taking to add glory to the cause and land to the empire. A definitive strategy for world domination has yet to be uncovered. Everything depends to a greater or lesser extent on luck. The odds can be narrowed down in your favour but in the end it is all down to how much you risk.
An excellent simulation which misses little from the original board game. Computer opponents are worthy but occasionally erratic. For real competition, play against your friends.