Right, let's get the bad jokes out of the way... "This game is about a load of old balls! Haw! Haw!" Well, that's where you're wrong, because Puffy and Puffyn are young balls. One day, while on an excursion, an evil wizard lured them to his castle, turning them from careless young lovers into small bouncing balls.
As if that wasn't enough, he's also trapped them at the bottom of a series of labyrinthian dungeons. Ooh, the rotter. You must guide the young hero or heroine (depending on your choice) through these dungeons so they can crack the spell and return to their natural shape.
This isn't as easy as it sounds, since there are many hazards to watch out for, including spiked floors, electric guns and sticky floors. There are also all manner of strange creatures wandering around the dungeons who have been warped by the wizard's evil mind and are on the hunt for any strangers in their world. Creatures such as snakes just crawl up and down the corridors and are easy to avoid, but other beasts like fire-
You are not totally defenceless on your quest though, as the spell has also given you the ability to fire a puff of deadly gas from your lungs. This can be made more powerful by picking up power tokes or spells to give you fiery dragon-
To finish a dungeon and travel to the next level, Puffy and Puffyn must collect enough 'Goms' to open a portal. These can be either be found lying around on the floor or in chests opened by gold keys. Chests can give spells such as invisibility, speed, immunity or viewing the dungeon using ESP>
GRAPHICS AND SOUND
The overall feel of Super Puffy is very similar to the classic maze game Time Bandit. Many of Bandit's elements have been included, such as weird landscapes and comical characters, with a liberal dash of the old Gauntlet backgrounds. In fact the whole thing looks somewhat dated, being similar in looks and sound to arcade adventures seen on the Amiga two or three years ago.
In that case, why does it work for this kind of game? Mostly because the smaller sprites give the player a feeling of space in the dungeon, leaving the larger and more impressively animated creatures to give a great impact later in the game.
Unfortunately, the sound doesn't match up the standard set by the graphics, consisting of the odd sampled effect in the midst of a whole batch of weak "plip-plip" effects and annoying phrases, particularly the unhelpful "Puffy, you will die!" I KNOW.
Wandering around the mazes is great fun to start with and the fact that the first couple of levels are easy to solve instils a certain confidence, but the gameplay gets too hard too quickly. After the "obvious route" solutions of the first three levels, the game becomes incredibly hard, throwing things at you from all directions so that you can't even make it around the next corner, never mind the end of the level.
Soon enough, the feeling of frustration takes over the compulsion to see higher levels, especially when you have to sit through the ever-so-slow outro and intro sections - all seven sections of it!
Perhaps the programmers have tried to detract from the lack of game content by going overboard on the peripheral presentation. Well I'm sorry gys, but it doesn't really work! There's a lot of levels to play and they won't be easily beaten but this sort of game looks decidedly dated now.