Powerplay is a version of the traditional pub quiz machine, with more than a passing reference to Role Playing Games. Up to four players choose teams from Greek mythology with which to engage in a contest of knowledge. Play is based on a checkerboard of coloured squares, which we are reliably informed is in a courtyard in the Temple of Apollo.
Each square represents an area of knowledge - general, leisure, science or history/
A challenge, since you asks, consists of the two players competing against each other to answer questions; the first player to gain a three question advantage wins and the loser's piece is removed. As a strength factor is added to a character each time a question is correctly answered it becomes a question of manoeuvring your strongest pieces to take on challenges.
When playing the computer, the reaction time you are allowed as the game progresses gets shorter and shorter. Things become almost pointlessly difficult when you barely have time to read the question before you are timed out.
Graphically Powerplay doesn't make anything like an interesting use of the Amiga's capabilities. Despite animated movement throughout, the sprites aren't really well designed or defined. With Greek Gods bopping up and down it looks more like a scene from the local nightclub. Sound-wise, the game features spot effects providing atmosphere for the animated challenge sequences.
Although not delivering either graphical power or compulsive gameplay, Powerplay is certainly a novel approach to the current Trivial Pursuit/