THE spaceship Pandora - a generation ship I which colonies grow and produce everything they need - has completed its 200 year mission. Still, after all this time the ship is bound to be empty. Someone has to board it and strip it of the alien artifacts it has collected on its voyage through the galaxies.
That someone is you, but as soon as you beam aboard you realise that something has gone wrong: The 200 year old defence system is still active - move and you will die instantly. But move you must - the ship is going to release poison spores on the Earth unless you can set the self destruct.
This gives you a set of objectives: Find as many alien artifacts as possible and drop them into the eject cute. Find the self destruct and set it, and find the escape ID and get off the ship before it blows.
No-one, including you, can move on the ship without an ID. Fortunately, an entry officer runs up to you and hands you hers, though this means instant death for her. A touching sacrifice. For the record, the entry officer was called Annie in earlier versions but in deference to the Commodore 16 bitter she is likely to be renamed Amy.
Wandering around the 2D game you will encounter a host of aliens, not all of them unfriendly. How you react to one will affect how others will react to you. For example, you may trade with characters, but not very successfully if you have killed other popular characters.
If you have wiped out evil creatures - such as the bank manager - then you are more likely to be trusted. There are clues to how popular the aliens might be in the locations where you meet them.
In your quest to collect artifacts you need to learn how to deal with individual characters. This may mean picking up the right ID. There are four levels of clearance. Alpha, delta, pi and omega. They work in ascending order, so you can go everywhere with an omega pass. However, the exit pass has no clearance.
If you have made yourself unpopular you will have to fight the other characters. With a gun you can attack them from afar, and indeed you have to use this to attack the thief - he will steal your weapon in hand to hand combat.
The fight scenes are great, a cross between a scrap in Tom and Jerry and an old Batman programme, complete with BIFF! And WHACK! Captions. To fight a character and advancing, a power meter helps you time each strike.
Weapons have different strengths and speeds, while the characters also have varying stamina and swiftness. Choosing the right weapon helps, as does having the kryptonite which weakens all foes, though the more scraps you get into the weaker you become. You can recover your strength using the brain, but this only works once.
When the ship reaches Earth you can elect to play on. Your home is destroyed but you can keep on collecting artifacts and picking up points.
Pandora is the first major program from Sahid Ahmad, with wonderful graphics by Terry Greer and games consultancy by David Eastman.
The game's design draws on many sources: Wandering around the ship owes much to Hewson's Paradroid, the fighting owes something to Gauntlet and scoring to Atari Star Raiders.
Film buffs will spot references to Silent Running and the cult film Dark Star. Watch out for the Wackobrain which looks like the Dark Star alien and will tap its toes.
The Amiga conversion is bound to be the best. Shahid uses the blitter extensively, the music is by David Whittaker and the whole thing runs very much faster than on the ST. This will allow Shahid to give some more of the characters shadows and tweak the gameplay.
Oh, and make sure you check out what the musician is carrying.
Skinheads, maniac laughing thieves, mad musicians, solo squash players, priests in batman outfits, megalomaniac motor droids - you name it, Pandora's got it. Right from my very first go (in which I got completely flattened, by the way) I was hooked. You can spend ages just wandering around exploring all the different rooms observing all the other people - which is great 'cos most of them are ravin' mad. Once you've got into the puzzles you can forget about catching that latest episode of That's My Dog - you'll be playing, getting massacred and trading right through until old Rover's dinner time. It could have done with a bit more sound and some less awkward push-scrolling, but apart from that I couldn't find anything to complain about. Shame - I was looking forward to a good gripe...
I didn't expect to like Pandora, since the first phrase that usually springs to mind when I see this type of game is 'adventure-strategy game, ugh!'. But I must say I was pleasantly surprised to find it extremely playable and atmospheric. It does require some thought (something I'm not particularly equipped for), but the puzzles aren't as ambiguous as some 'serious' adventure game and the answers can be found quite easily. The graphics portray the various characters and positions nicely, with some brill details like priest's cape and the headbutting hooligan (although the markings on the squash court don't seem quite right). Sound is used sparingly, but to good effect, nonetheless - and the title music is of a very high standard. You don't usually see presentation and graphics of this standard in a strategy game, which makes Pandora stand out from the crowd.
When this appeared on the 64 I found it less than enthralling, but the programmers have taken advantage of the Amiga's better graphics and enhanced the game with some very smart sprites and backdrops. The Pandora's residents, though not particularly well animated, are all easily discernible and each has its own character. The punk struts around, sticking the nut on walls and causing fights, while the priest just stands there, looking mysterious with his cloak flapping in some supernatural breeze. The sad thing is, the basic gameplay is still more or less the same. Meet one character, find out what they want, find the character who has what the last one wants, and on it goes. Let's face it, if you were playing an adventure whose puzzles just consisted of object bartering you wouldn't find it terribly compelling. Still, because there is so much else going on, Pandora manages to get away with it and emerges as a game which provides a respectable level of entertainment, for a while at least.