IF Amiga Computing was a low budget production, this review would start, "Remember Pac-Man all those years ago? Well, Pac's back in a whole new set of adventures!" or something equally repugnant. As this is not your average trash mag, we managed to keep it until well into the first sentence.
This is quality journalism here. There is not no bad grammar or spelling errors here. Nor are there jokes of the type which have haunted computer magazines since spelling checkers were invented.
Pac-Land is one of those annoying arcade machines that plays a rancid tune which put you off destroying the Sinistar in the coin-op next door. The people who play Pac-Land always seem to be very good at it, never failing to get to the third trip at the very least.
Strangely enough, a cutesy game like this attracts the oddest types. Dangerous looking bikers have been known to play it, casting furtive glances around lest a friend should catch them in an embarrassing situation.
The story is simple and virtually unnecessary. A fairy has got lost and Pac, being a true and stout - and positively obese if you want my opinion - yeoman decides to take her back to Fairyland. Pass the sick-
At the end of the fourth stage of every trip the Fairy Queen gives you a pair of magic boots to help you on your way. And to think adults wrote this junk. Pass the bong, brother.
Blinky, Pinky, Inky and the other one appear in planes, cars, flying saucers, even on pogo sticks in their quest to stop Pac's relentless scrolling advance. What makes the arcade machine bearable is the very sharp and simple cartoon-
There are the obligatory fruit and power pills, and objects to be jumped over in a fairly predictable manner. Springboards give you the power to leap enormous distances, but only if you hammer the keys like nothing on earth. I just about smashed my Navigator on this bit. Joysticks are cheaper than new keyboards.
This would be one of the best Amiga games going but for three things - the graphics, the scrolling and the screen size. It has jagged low-res graphics, contrasting with the sharp cartoons of the coin-op.
It also has a 56 pixel high black band at the bottom of the screen, which is the price we pay for having a superior machine. Then there's the very ripply scroll, nothing near as smooth or as fast as the Amiga can do.
Pac-Land suffers from chronic underscan - even the ST default character set is present in all its somethingness. I'm all for people writing games for the ST, but when the ST comes to my Amiga I switch off.