Hard times are upon us and money's to tight to mention. What's needed is a part-time job, and the best place to look is in the local newspaper. There are always plenty of jobs in the classifieds.
Those wacky wizards at Industrial Might and Logic, the world's leading toy company, need someone to work the night shift. Generous rewards are offered to successful applicants and what's more, no references are needed.
Two days later after a five minute interview you are given a short tour of the factory. The set up is one huge machine called Bingham's Environmentally Active Solution for Toys - B.E.A.S.T. for short.
The factory owner, Glenn Bingham, invented the giant structure from all manner of household waste products.
Beginning your shift at 9pm, you must first make your way to the foreman's office. The cigar-
To start with this is a small number of items. Your first shift merely requires the production of five Storm Trooper Toddlers.
In addition to your quota information, you'll also be given a shift code, which will allow you to enter that level at the beginning.
When you pass into the factory your first task will be to charge up the generator. To do this you have to jump aboard the bicycle and peddle like crazy. Two light bulbs will flash as the generator charges.
Once the bulbs are flashing wildly you should ignite the furnace. You'll have to delve deep inside your toolbox and find a match to light the burners. Having charged the battery and lit the burners you should now make your way to the top of the BEAST.
On the way it's advisable to take a quick glance at the conveyor belts to ensure that they're all running in the right direction - if they're not, the flick of a switch will rectify the problem.
Situated on the top of the BEAST is the solidfier supplier production unit, a specialised piece of equipment adapted from an old university chemistry lab. After kicking the plug into the socket you should light the Bunsen burner and set it to the correct heat setting.
Once you have completed the process the unit will produce a liquid solidfying solution that will run into the resin maker. An eye should be kept on the unit in case the liquid boils over. If this occurs, the gas must be re-adjusted before production can continue.
The plastic made by the resin maker will fall into the moulds. The newly formed pieces of plastic will then find their way to the paint shop. In earlier levels you won't have to operate this unit. However, on later stages you'll not only have to paint the pieces, you'll also have to mix the paint and flush out the system.
The painted units will then travel along on assortment of conveyor belts until they enter the bonding unit. Once inside, the machine joins the two portions of plastic together.
This often has catastrophic effects as the second piece to enter the bonding unit will be joined on top of the first. It's not uncommon to find dolls with two heads, four legs or with their legs on their heads!
Once bonded, the dolls will travel down to quality control. Ones completely of one colour with heads on top of bodies will be sent for packing. Rejects are put to one side for the foreman to see.
When the shift is over the candle at the bottom of the screen will burn out and you'll be summoned to the office. Bonuses will be awarded for complete dolls and deductions made for any rejects.
If you made your quota you'll be given a fresh order and a new shift code. If you fail, you're fired!