Montana takes a bad snap, play fakes to Craig and then throws a long bomb to Rice. Rice rounds two defenders, breaks a tackle and he's in for the flonkpott. It's just these kind of moves that have made MUDS the only sport real men (or in fact any creature than can run, tackle and fight) play in the land of Ghold.
You take on the role of coach to a squad of fresh-
MUDS is a bit like Rugby League, but more violent. It's played on a pitch 320 Gholdfoot wide and 576 long that's divided into seven distinct areas. At each end is a score zone, where a radius plott is found. In front of the plott is a deep moat filled with water and a very hungry shark. The main playing area consists of an attack and defence zone separated by no-mans land.
Teams must move the flonk up the pitch by passing and running. When in the attack zone they can either try to throw the flonk into the plott or leap the moat and try and place it in. Both methods score you a floptt; a throw counts for one point, the slam
Follow The Flonk
The game can be controlled in two ways. Firstly you can take charge of a single player and let the rest of your boys work to a predetermined strategy, or flick to the player nearest the flonk. Passing and tackling is via the fire button.
Secondly, a management section has been tacked onto this 'future sport' sim which allows expansion of the game and exploration of the world of Ghold. While on tour you have to keep enough readies rolling in to pay travel taxes, while at home practice has to be undertaken to ensure the squad is ready for the next bout.
The humour in MUDS is enshrined in its graphics and stupid rules. You have to understand the sport to win and learning is fun thanks to the strange and varied species that compose the team. The animations, though small, are full of character and help to make the first initial defeats tolerable.
The problem with MUDS is the disk access. In the heat of battle a new load is needed just to switch to the substitutions/
This destroys rhythm and breaks up this fantasy sports game into fragmented sections. This is at its worst when saving out successful teams to disk. Apparently to discourage 'cheating', the coders designed the game to crash after save, forcing you tlo load the whole thing - copy protection and all - back in to continue play.
Even disk problems cannot disguise the charm of MUDS, it may be a slow loader, but once in the game it's easy to find yourself wrapped up in the fantasy world, where ostrich creatures are sporting heroes and bribing the ref is considered sporting conduct.