One day the poor but happy Miner Willy discovered a long-lost mine under his back garden. With pound signs in his eyes, he ventured into the mines to see what treasures he could find.
Unfortunately he took a wrong turn: now he has to collect enough objects to make the trip worthwhile and negotiate the twenty treacherous caverns that lie between him and safety.
The caverns are inhabited by automated creatures that have long since given up their tasks and march up and down in long worn tracks. Miner Willy must avoid these creatures otherwise it's off to the big coal-
The Amiga version of Manic Miner features a direct clone (!) of the original 8-bit game along with a 16-bit upgrade. The upgrade features scrolling screens and colourful animated sprites in place of the single-screen single-
Unfortunately the scrolling means that you have to be pretty au fait> with the original to get anywhere, since you can't see what's coming or plan your routes accordingly.
Timing is the essence of the game, but as the suped-up version's sprites trundle out of view frequently it gives the mining novice quite a challenge to get this right. Fans of the original are in for a disappointment: the feel has been warped to extremes. The timings are off, the methods barely work and the conveyor belts don't act as in the original, so that screens like 'Miner Willy Meets the Kong Beast' are now virtually impossible.
It would have been nice to play Manic Miner again just for a bit of nostalgia, but this version has none of the spark that made the original fun.