Here we go, here we go, here we go... Where? Hundreds of soccer games have sailed off to that great football pitch in the sky but is Amiga Soccer here to stay? When the socks are down what makes it any better than the rest?
With two 12 a-side teams and options to decide everything from wet or dry pitch states to wind strength and night play, the game soon becomes a great challenge. In addition to the usual player-vs-
To change the player under your control you pres the fire-button with the joystick targeted on the lucky person. An arrow above the designated player then shifts around to other team members currently on screen.
Pressing the fire-button with the ball in your control allows you to kick. The longer you hold down the button, the further and harder your kick will be. Hold it down for a full second and you'll think you have a tennis ball on the end of your foot. To tackle, you press the joystick button without having a player sighted under the cursor. If there's a throw-in or a corner, the action waits until you press the space bar so giving you time to move your team into the right positions.
There are nine levels of difficulty when you're playing against the computer - these make the difference between crucifying or being crucified. The former is far more fun.
GRAPHICS AND SOUND
Running with the ball might look realistic but it's about as super
The three different tunes included in the game are inspiringly uninspired, but with the option to replace music by sound-
Brilliant game, enhanced by a few amusing faults - players have this weird anatomical structure which lets others walk straight through them! The computer opponent option is great when your friends are too busy picking their noses to pop round. Grinding the computer into the turf is easy on lower levels where the goalie has a brain the size of a boot stud.
Amiga Soccer might lack the off-field tactics of Football Manager II but the adaptor for four players almost resolves the problem of representing a team game on computer. Effective graphics sequences make it realistic although you can't help feeling that things might have been improved by having the spectators regularly invade the pitch and start eating the grass. Who said that football was just a game?.
|ST v AMIGA|
|The goal-keeper fault in the ST version has been resolved with the Amiga - players can't wander up to the goalie and blindly kick the ball at the chap forever. The graphics are identical but it is the four-player adaptor which really separates the two games - no such option is available in ST Soccer.|