BILLY was a ball, a nice little, red bouncy ball. Bobby was Billy's cousin, and every day they played together in the sunshine, bouncing this way and that between the children and loving every minute of it. One day, they were playing as usual when a big man threw Billy and Bobby at a wall and knocked them out cold.
The next thing that the two balls knew was that they had been squeezed into a computer. Now Billy and Bobby are forced to bounced around a screen all day.
They'd much rather be playing with the children but instead they are the main characters in Helter Skelter.
This is a strange name for this game as there's not one helter skelter in it. Anyway, you might be wondering what it's all about. Well, you don't have to free Billy or Bobby from the computer 'cos you don't have to play the game, but even if you do, that's not the idea.
Billy and Bobby have been employed to rid 80 levels of bug-eyed monsters. If you tire of the 80 levels already available, why not design your own with the built-in editor. Each level consists of a number of platforms which are the haunts of monsters. These monsters really aren't doing any harm but your brief is to bounce them anyway.
Yes, the object of the game is to get your ball - either Billy or Bobby - to bounce on these poor defence-less creatures who do nothing to harm the environment and really look quite pretty, except for the ones that are really ugly and deserve to be thoroughly thumped.
Bouncing on these creatures causes them to vanish, but only if you get the one that's selected by the computer.
If you get one that's not due to be squashed then you simple squeeze it into two monsters and adds to your work load.
To add to the trouble, if you get one of these smaller monsters, its partner increases in size. This means that if you hit him again before his turn he will divide into two again.
Helter Skelter is a really fun game. It's damned addictive and is certainly something to seek your teeth into.
This is an unusual game in every respect, from the odd and basic sound effects to the gameplay itself. It's very cute, though, and I'm a real sucker for cutesy products (How to keep an idiot happy: give me a game of
Aaaaagh! Ngaaaah! Wyagggg! Right, I think that's worked off all the aggression half an hour of Helter Skelter has just given rise to. And all because of an innocent little bouncy ball and a couple of evil-grinning potato heads - aah! Yeah, well, now I've picked my shredded nerve ends off the floor let's get on with the comment. The graphics aren't exactly the sort to take your breath away (have you been eating garlic again - Ed), the gameplay isn't overly astounding, but the package as a whole is more addictive than Saturday Night Live after sharing a pint of Barbican with PG down The Bull. For some reason that infuriating red ball never quite goes where you think it will! If you're expecting fancy presentation and over-the-top Amiga graphics, but if all you're after is a good old-fashioned mega-addictive, well-hard game than get this - you can afford £14.95!
Quite often, games gain acclaim just because they're a bit wacky, which makes reviewing this a bit dodgy. Helter Skelter is a wacky sort of game, so I'm sceptical of giving it a high mark. But I've played it quite a bit now and it's starting to drive me up the wall! The control is a bit tricky at first since the ball seems to have quite a lot of momentum. It takes a while to start moving and even longer to stop. Once this has been overcome, you can really get into it. It's not the sort of game where you have just one more go, it's one of those games you keep playing and playing 'till you go bug-eyed! The password system means that you don't get too bored by having to play the lower levels all the time (but the high levels are really hard!) and the screen editor may extend its lastability. There's nothing else for it, it's got to be another highly acclaimed 'wacky' game!