MYSTERIOUSLY, this game is billed as an arcade adventure, which some may claim is bending the facts a tad. The truth is that it is just a crazy-
What's wrong with that? Are the joystick-
Following on from the Goldrunner saga, the Space Pirates have hit back at the humans by stealing their robots. Shame. Anyway, for reasons of genealogy you have been chosen to rescue them from the pirates' evil clutches. Makes a change from rescuing princesses I suppose, but without the perks.
The robots are dispersed among a series of disused yet heavily defended research platforms. Unfortunately it is not quite as easy as hyperspacing in and blasting everyone. The robots are all boogying around the surface in little cars.
In true arcade fashion you must blast the widgets off these cars to free the robots.
Can you rescue them? No. Due to further complications you can't land and pick up the poor blighters. Instead you fritter and waste your time in an offhand way waiting for a pirate recovery ship to come and pick them up. Then you blast that as well. Yes, now you can pick them up.
When you have a few on board, groove down to the teleporters - which the pirates have cunningly left unguarded and switched on - and zap your tin buddies home.
Massive bonuses can be accumulated based on the percentage of robots rescued, and this is the only way to get your name in lights. A few points are given for shooting unladen recovery vessels. These can attract the attention of some fearsome fightercraft. But what the heck, it's fun.
The scrolling is amazing. C64 veterans are sure to remember the Hewson classic Uridium. Well, it's like that only better. The ship movement and general graphics seem to be influenced by those early Braybrook gems too, perhaps because, like them, it is amazingly high quality code.
The tutorial is an excellent feature. If you can't understand the plot, select this option of and occasionally a few seconds of well-
Sound is very well supported, with the option of a good tune or some above average sound effects. With the sampled speech as well, a little more effort than usual went into the audio side of thing.
And if you ever get bored of the view there are a couple more scenery discs availably for an extra £5.99 each which are even harder than the original.
Goldrunner II is a good game. Credit must be given to Microdeal for paying more attention to quality than hype.
My, there's been a lot of vertically scrolling shoot 'em ups knocking around lately, hasn't there? Some are really good and some are ace: Goldrunner II lies somewhere in the middle. Although there's no real advancement over the prequel, it is fun for a while (everyone likes a good blast). Some of the graphics are a bit small, though the backdrops are nice, with interesting pictures of the Mona Lisa 'n' stuff. Slightly aggravating music and run-of-the-mill speech and effects keep up the aural side of things and add some atmosphere to what is basically an average blast.