At the end of the day, when President Bush leans back in his leather-
GAMEPLAY
The Stellar league was created in order to protect the planet Gallion. You, with your Galactic Fighter Thunder Cloud II, must annihilate the enemies of peace who abound throughout the galaxy. If you accept this mission then you will receive ten million dollars - not that it'll be a lot of use to you since your destruction is inescapable.
The game opens with a map of the galaxy which charts the progress of enemy invasion as the little beggars near Gallion. The intention is to prevent invasion by selecting enemy planets and, um, invading them. Once you've decided on a planet, you're abruptly deposited into the midst of battle. Sounds fun? Having to cope with mines, probe-robots, missiles and meteorites as well as the usual prescribed dose of enemy ships is no small task.
You encounter three different phases of battle - ground, aerial and space fights. The ground fight is the only one not to include enemy ships but no such luck with the other levels. Space-
Your ship can be destroyed as often as you like because the game runs until the enemy descends upon Gallion.
GRAPHICS AND SOUND
This isn't just another vertically scrolling shoot-em-up. With everything coming at you in startling 3D you'll soon be wondering whether enemy spacecraft really do look like giant Tarantulas. Fortunately speed isn't sacrificed to accomplish this perspective phenomenon.
An option to double the size of your spaceship is available. If you make the most of this then you don't get to see much of the oncoming space debris until it hits with full force - a bit like Government policies - and the game slows down quite a lot, but considering the size of the sprites hurtled around the screen it's a pretty impressive option.
The sound effects won't have you connecting your Amiga to a hi-fi. With an Arctic wind gusting around the panting galaxy you soon begin to question the health of your Solar System. Blasting offending spacecraft might sound fun but it's accompanied by what sounds like a little man in the computer calmly shouting out 'Pow!' - not an altogether realistic sound-effect!.
CONCLUSION
If you really want to experience total annihilation then this is the one. It's like bombing down a motorway and watching an idiot in a screaming yellow Escort coming tearing round the corner at over a 100mph going the wrong way in your lane - you know you'll be obliterated in the end, it's just a case of how long it'll take and whether it's going to hurt.
If you can survive the psychological strain of becoming a pilot for the Stellar League, and your bank account can handle an injection of $10m then by all means proceed.
Yeah, this is the kind of atmosphere we want from an Amiga game - loads of brilliant technical presentation screens and some ace instructions - just to start off believing in the world you're playing in. As for the game itself - well, it's pretty good 3D blasting fun, but not outstanding, and the whole thing is a bit on the expensive side. Check it out anyway.
Let's face it, Titus' track record when it comes to 3D games isn't exactly wonderful, is it? I thought that Galactic Conqueror was going to be another one of those weedy 3D efforts, but I was wrong. It's not bad at all! The presentation is excellent, the graphics well drawn and the sound effective, all backed up by an extremely playable game. The instructions (despite the spelling) are brilliant, even down to technical data and suggested battle plans. I hope that this heralds a new era of Titus games, as Galactic Conqueror is cracking!