Everyone has nightmares at one time or another, but few people wake up to find themselves still in them. That's what you've done and if you don't find a way to escape you'll be stuck forever.
Your messy bedroom provides the scene for the game. Your first task is to wander around upstairs exploring the landscape. This gives you the chance to locate objects useful later on in the adventure. When you're satisfied with what you've found then the next step is to go back to your room and sleep. The digitised black and white pictures which make up the waking part of the game are then replaced with less impressive animated colour sequences.
Whilst you're in the colourful world of dreams you come across some strange things: simian bouncers, porcine informers and savage toilets. The gameplay occasionally features frustrating bureaucracy obviously designed to give you are foretaste of poll tax forms.
A trip to the DOI can find you spending all day shunted from one room to another in your search for an elusive form. This can become extremely annoying and more imaginative problems are definitely needed to maintain your interest.
Dream Zone is a graphical adventure featuring digitised pictures of your location. Objects are show as small pictures but these are not digitised. The graphics are functional allowing you to click on portions of the picture and find out what they are; double clicking provide more information.
There are two methods of interacting with the game: either via a row of icons consisting of the more commonly used options or by making use of a simple command line interpreter. Apart from the graphics it's a standard adventure with the usual interaction between characters and objects.
All in all it's not a bad game with some good graphics and even a tune, but the problems are just too annoying to keep you interested. Character interaction can be limiting with offending characters only assisting you if you first help them - no place for the wicked at heart.