IT's not every day that you find a completely non-
Coin-op conversions too often fail to reach the standards of the originals. The same cannot be said of Buggy Boy. All the qualities that made this Taito machine so popular in the arcades have been skilfully ported across to the Amiga. Elite is to be congratulated on a first rate job.
The scenario is simple. You are in charge of a cute four-
Five selectable courses run through differently stylised landscapes. Every course is broken down into five legs - you must complete each one within a given time limit before you'll be allowed to continue to the next.
The view of the action is from high above and just behind your buggy, mud spurting from its wheels as it picks up speed. Your progress around the course is charted on a map at the top of the screen where other information, such as time remaining, score, gear selected and speed is also displayed.
The roads are mainly split into three driving lanes - you can drive outside these but your buggy slows up considerably. Drive through wide, bunting-
The biggest problem to fast and unimpeded progress is the sheer quantity and type of obstacles - some of them so cunningly placed that you'll need quick reflexes to avoid them. Boulders, heaped tyres, trees, fences, timber stacks, cacti, and street lamps will flip your buggy over if hit, causing it to spin and come to a swift stop.
Valuable time is lost when you drive off the highway into the sea or a lake - your buggy disappears with a splash, floats up and repositions itself back on the road. Smacking straight into a solid wall results in your buggy being replaced by a short burst of flame - the only disappointing graphics effect - then reappearing in mint condition at a point beside the impact.
Adding enormously to the fun are dark and winding tunnels, sloping embankments which you can gleefully drive your buggy up - like a wall-of-
And most fun of all are the mole
Assuming you make it through one leg of the course in time, there's no rest - you race straight on to the next stage. A pause facility on the left hand mouse button is useful. The joystick hand begins to wilt after five punishing non-stop legs.
Nifty sound effects, jolly jingles, bright colours, clean and cute graphics, fast and smooth action and a well varied content makes Buggy Boy a joy to play. The challenge of completing all the courses and then trying again and again to better your score ensures that this is a game that will not soon be consigned to the attic. A lively and lovely, non-violent game. Nice one, Elite.