Right, hands up who knows someone who owns a Super Nintendo or a Sega Mega Drive and is always bragging about how "good" the games are. I guess it's just about every Amiga owner out there. I bet you've always wanted to give them a good smack in the face and show them that your Amiga can keep up with the so-called super "consoles". Well, now you can!
I don't mean you can actually hit them because you'd go to court and get done on a ABH charge and you'd probably sue me for telling you to do it and I'd fall out with you and counter sue and - well it'd all get out of hand.
No, instead of using your fist use Brian the Lion as your hay-maker. Published by Psygnosis and developed by Reflections (previous credits include all three Shadow of the Beast games), Brian the Lion is a platform that shouts an "anything you can do" warning to all those pesky Sega and Nintendo owners.
Brian is a new kind of hero who wears a wild pair of beach shorts and has an awesome quiff that even Elvis would be proud of, if he hadn't of died on the toilet that is. Brian may look cute, but underneath that character lies a pair of sharp claws and a fearsome roar.
Subtitled Rumble in the Jungle, and a year-and-a-half in the making, Reflections's platformer is a tale of friendship. One day while Brian was chatting with his best buddy Chris the Crystal, they were suddenly interrupted by a big, ugly monster called Geeza.
PRISMATIC
Geeza, who likes listening to dodgy guitar-
On the surface Brian the Lion looks for all the world like a bog-standard platformer, but I personally don't think it is thanks to the gob-
It features multi-layered parallax scrolling, 182 colours on screen at once and 50 original tunes, and is the first game to introduce the famous Super Nintendo Mode 7-style effects onto the Amiga. These effects are used to zoom, fade, and rotate the graphics and can even map on image or textures onto a cylinder.
Brian the Lion is not all platform action though because halfway through, the game mutates into a left to right scrolling shoot-'em-up that is very reminiscent of an old Gremlin game called Pegasus. This break in the constant platform fun is most welcome and stops the gameplayer from getting bored.
Reflections's platformer contains some really nice touches, especially Brian's roar. This can be used to kill smaller creatures and startle middle-
On first glance, Brian the Lion looks and plays like every other bog-standard platformer, but if you probe deeper you'll find a wonderful and highly stylish piece of software. Reflections have done a impressive job in creating a console production for the Amiga which proudly boasts just what Commodore;s machine can achieve.
The graphics and sound are jaw-droppingly good, the addiction level is just about right. Playability-wise you can't go wrong and Brian the Lion has so many nice touches that you couldn't possibly list them all one page.
OK, so it's maybe not that much different from an average platformer, but it's roaring good fun and it's my favourite platformer of the moment.