MY hunch is that people who watch Ski Sunday don't do it to see fine skiing. What they are hoping for is a real legs-and-
Advanced Ski Simulator puts you in a head-to-
Getting Air produces a bar indicator of how you're flying; Getting Piste merely produces an "ugh!" and a very sore head.
Presentation is good. The title screen acts as if the text was mounted on a rotating glass cylinder and moves very smoothly indeed. Hacker stuff. The title page tune is also exceedingly slick, with a well defined direction and enjoyable twiddly bits.
The game backgrounds are very pretty, though mostly white, and make the rather stick-
The idea, if you've never played a Code Masters "Advanced Activity Simulator", is to complete the course within a time limit, which becomes less as the courses become slightly more difficult. One of the two players can be either the computer or controlled by a fellow high-order primate. All the gates must be completed and a bonus is given for any time remaining.
The controls are a simple rotate method, with rapid hammering of the trigger giving a cross-country style pole action. Autofire won't help you here, so use a fairly expendable stick - it'll take a bashing and no mistake.
Advanced Ski Simulator has been produced to live up to the original 8 bit version while giving the advanced features that semi-parallel processing machines like the Amiga can provide.
It is unfortunate then, that the original 8 bit version wasn't the world's greatest mover. And as the Glasgow-based Highlander's development team had a rigid conversion brief to stick to, all the extra work is just window dressing.
Considering the original code costs two quid and this considerably more, at first glance ASS would appear poor value. The gameplay hasn't been altered, but everything else has. If the developers had been given free rein to interpret the game differently it could've been a good 'un.