HOW many gamesters are tired of playing the hero all the time? Now is the time to reveal your innermost, wicked ambitions. A little more offbeat in your computer entertainment, maybe just occasionally you would like the chance to play the bad guy or in the latest Melbourne House creation,a wicked monster.
Aaargh! is probably as screwy as anyone could possibly hope for. Bearing an uncanny resemblance to the Rampage coin-op, it has been developed on the basic ideas used in the money muncher and given a sense of purpose and depth that the arcade lacked.
The story takes place in time of ancient mythology when monsters really did exist and men were simply used to keep them quiet by providing suitable nourishment.
The two monsters upon which this game is based are the one-eyed Cyclops and a Godzilla-
At the beginning of each game you can choose which of these monsters you wish to use to wreak mayhem and destruction on the various locations within the game.
Each monster is able to unleash hefty blows by punching up, down and sideways in order to demolish the various buildings and towers. They can also breath fire which will burn houses and other adversaries.
The purpose of smashing the abodes in each location is that when the house or tower crumbles it reveals a prize that will either replenish your monster's energy and fire-
I particularly liked the Neanderthal roar when one of the monster triumphs and holds the prize above its head.
As you progress through the game the location changes and the enemies become more hostile. In later levels giant insectoids zoom in and out of the screen trying to bring you to your knees with a fatal sting.
These levels require a fair amount of planning; you must destroy wells which provide villagers with water to put out fires. The simple solution is not only to destroy the wells but also to eat as many villagers as possible, giving you great personal satisfaction and a boost to your energy supply.
Aaargh! Really is a solid piece of entertainment. The graphics are superb. The sampled roars and grunts enhance the theme of mindless destruction.