Ever have trouble with your Plasmoids? You know, those nasty green squishy lumps? The ones that will eventually grow large enough to cover your entire body in a jello-like emerald slime.
The Plasmoids in question are, of course, the alien blend of slime creature from outer space. They eat space lighthouses, which is a bitch, because that's where you are! Awakened from cryogenic slumber, the warning system says that a swarm of Plasmoids are on their way. You have to shuffle about the place, getting ready for the attack, building and programming robots who will help you keep the station in one piece.
To the lighthouse
			First the plasmoids lodge on the outside of the plexigalss space lighthouse and then ooze through. As soon as they touch, a self-destruct sequence is initiated and the only way to stop this 'sterilisation' is to kill them all. Using the twelve robots and your own laser blaster they have to be fought off, either outside  in space, or hand-to
As all hell breaks loose battle wise, you also have to make sure that the four beacons stay balanced (or they explode in a nuclear fashion), that the right droids are manufactured and that the current ones are fixed after a fight. Shooting with one hand and managing the space station with the other proves to be a hectic exercise as wave after wave of jelly monsters attack.
Wreckage
			Wreckers has that Jetsons touch, with silly bubble craft, daft spacesuits and wobbly beasties. The graphics give this damage limitation scenario a comic bite. Reminiscent of Robot Monsters it plays better simply because there is far more to do.
The use of three different characters, each with different strengths and weaknesses gives the three life motif creditability, and means that early in the game vital strategic decisions have to be made. The strategy though, is that of the panic and the fun comes in the crazy chase about the space base hunting that last elusive Plasmoid, while the station desperately tries to go super
Wreckers is a novel twist in the 3D isometric game world. The playing area is limited, but the variety of tasks and the pace adds originality. Wreckers is a hoot in the short term, but may lag in the long term, as once you've seen two waves of Plasmoids you've seen them all. They'll still raise the pulse a little though, and that's when the Wreckers are in full effect.
An original arcade-
 
	 
	 Dunc: 'So much to do, so little time' is what Wreckers is all about. But I'm in the dilemma of 'so much to say, so little space'. Well, what can I say, other than it's really smart. Atmosphere with a capital A and action to match. Put it this way: here in the office we all get our faves - games we get hooked on for quite a while and play at the expense of all the others.
Dunc: 'So much to do, so little time' is what Wreckers is all about. But I'm in the dilemma of 'so much to say, so little space'. Well, what can I say, other than it's really smart. Atmosphere with a capital A and action to match. Put it this way: here in the office we all get our faves - games we get hooked on for quite a while and play at the expense of all the others.
