WHEN I was younger and thought that my Tandon PC was a really nice state of the art piece of gear I had one game that was my most favourite of all. Many of the more sentient of you will never have heard of this game - in fact many of you may not have heard of PCs.
Anyway, the name of this game is Sopwith, and the plot was quite simple. Piloting your plane from an elevation viewpoint (side on) you had to engage in dogfights with enemy craft and drop bombs on cities and gun emplacements until everyone had had enough.
This was by far the best game I ever played on the PC and probably the most on any machine. And this was on a nasty monochrome monitor running a CGA simulator. How much better, I remember thinking to myself, this game would be if it had graphics and sound.
Somewhere else across the universe of thought someone must have had a similar, if not the same idea - here comes Wings of Fury!
The plotline has been developed somewhat. You are the pilot of a Hellcat, operating from an American carrier in the Pacific Ocean around 1945.
This is an unpleasant place to be because the place is swarming with Japanese. That's not to say that the Japanese aren't nice people these days, I mean, in WWII they murdered and tortured civilians, summarily executing those who stood in their way. These days all they do is torture and murder business with high import taxes and murder, torture and eat endangered species - no comparison really.
The aim is to eradicate the enemy by destroying their island bases and sinking their ships. Air combat may ensue, sneaky Zeros (which were manufactured by Mitsubishi as a matter of interest) defend some islands and most ships.
A choice of weapons - bombs, rockets or a torpedo - will outfit you for your mission. It may be necessary to fly a sortie and then return to your carrier in order to re-arm with different weapons. Bombs are the most universally useful, especially when attacking ground installations. Rockets seem to be rather haphazard and inaccurate whereas torpedoes are incredibly unreliable and obviously only useful for sinking ships. Remember you have machine guns for dogfights and those all important strafing runs.
Landing back on the carrier is quite difficult. The problem can be compounded if your plane has received a bit of a pasting from the Nips Ack-Ack or the odd Zero. One slip, one fatal slip and it's goodnight Singapore.
The variety of missions and the inherent strategy requirements for each level make every flight seem different and challenging. I know I said that Sopwith was my most played game ever, but I have a feeling that may soon change.