INTRODUCTION
I have been waiting for this one ever since I saw the pulsating reviews that the PC version received and now it has arrived. Labelled by some as one of the most eagerly-
I'll admit to thinking that the game might have been hyped to oblivion and that it can't possibly be that good.
I should've really cast these thoughts aside because a casual glance at Bullfrog's back catalogue of software (Flood, Populous, Powermonger, Syndicate) should have put my fears aside.
I don't want to and don't have to wait until the end of the review to tell you just how good Theme Park is. It is bloomin' marvellous and I know that it'll be top of the software charts for a good long time to come.
On the surface it looks like a cutesy, OK kinda game, but underneath there is a startling, in-depth business/
Theme Park heralds a new era in computer games and it's an era I've been waiting a good few years for.
SIMULATION
Theme Park can be played three ways. Your first choice should be the sandbox level which is aimed specifically at beginners. You can enjoy all the fun of the Theme Park without having to trouble yourself with the strains of dealing with the bank, plus you don't have to do any research and you'll never run out of stock for your shop.
The next level upwards is the sim level. Here you can do some research and also some negotiation screens pop up periodically where you have to barter over staff wages.
Only on Full level do you get to utilise all of Theme Park's options. You're personally responsible for every financial transaction and rival operators can have shares in your park.
Theme Park looks highly cutesy on the outside, but the game is so in-depth that every single thing you could possibly think of has been fully catered for.
Chips shops on your park have salt levels which can be decreased and increased. An increase will make your park visitors thirsty, so a few sign-posts pointing towards your Pokey Cola shop can reap you big financial rewards.
Theme Park will take you an hor to master the controls, but you will spend weeks before you start to run a profitable business for any length of time.
The game is the first in Bullfrog's Designer Series. The series is entirely made up of business simulations, which is where Bullfrog believe the future of computer games is.
FLASHBACK
Looking back throughout games' history there isn't anything exactly like Theme Park, but there are few that come fairly close. The Populous series of games, also created by Bullfrog, virtually changed the software industry overnight and expanded creators' thoughts past the platformer and the shoot-'em-up.
The idea was to create your own populous by flattening and raising land while battling with an opponent who had the exact game goal, via some help from natural disasters.
The actual laying down of houses and settlement is very much like the construction section in Theme Park, but that's where any similarity ends.
I can't even remember anything else remotely like Bullfrog's business simulator, but that just goes to prove that the game is a completely original product.
ADDITIONAL INFO
The first theme park, Disneyland, opened in 1955 in Anaheim, California. The park centres around Walt Disney's cartoon characters and covered approximately 74 acres. Walt Disney World covers a massive 27,000 acres and was opened in 1971 near Orlando, Florida.
Walt Disney World was enhanced in 1982 thanks to the introduction of the EPCOT centre, which features displays of future technology and re-creates historical landmarks.
Other Disney parks include the Tokyo Disneyland and EuroDisney in France, which covers an area one-fifth the size of Paris. That's the USA, France and Japan catered for, but Brits haven't got it so bad with 15 theme parks spread throughout the UK.
The three largest are Alton Towers in Staffordshire (opened in 1979) which attracts over 2 million visitors annually, Thorpe Park (1980) and Chessington World of Adventure (1987), both of which are situated in Surrey.
SOUND
The sound in Theme Park is the vital part of atmosphere generation and thankfully Bullfrog has included it in abundance. Each ride has its own specific tune which plays when your mouse pointer wanders over it.
The tunes don't last forever though, which means you're not plagued by annoying music which starts off good and then gets monotonous.
The sound effects, of which there are many, seem to go by without you noticing them and it's quite hard to name a specific sound, but they are there. It's just that they add to the whole atmosphere of the game rather than just providing you with a second's entertainment.
The only other bit of sound is the introduction which features plenty of sampled speech and I guarantee that you won't fail to raise a grin by the time you see the roller coaster sequence. Buy the game to see what I'm on about!
80%GRAPHICS
I don't even know where to begin where the visuals in Theme Park are concerned. From the amazing introduction (even though it's not quite as good as the PC version) you know that you're about to experience a product of sheer quality.
Once you've found your feet and you begin to experiment a little, you start to notice all the hundreds (literally!) of little touches.
Your visitors wander around with expressions that range from happiness or that burst out in tears, to green faces after a particularly rough time on one of the rides, due to Hamburgus fillus faceus toomuchus.
The rides themselves are the real stars of the game. You start off with basic and very safe rides, such as the bouncy castle and the tea-cup ride which are beautifully presented. After a bit of research you then progress to bigger and more scarier rides, such as the roller-
The animation is smooth and everything flows nicely around the screen like it should do. The little graphical touches such as the introduction of scenery (tress, stumps, fences, fountains) enable you to design a park which can be as picturesque as you want it to be.
There is graphically so much to Theme park that I'd take up the whole magazine talking about it. The best thing to do is just sit back in a comfy chair and admire the screenshots.
Cute as hell and in quiet moments even the toughest male on the planet has got a good chance of going "Ahhhh".
80%OPINION92%
Theme Park is by far the best game I've played this year. Just as Populous arrived and changed the industry for the better, I think Theme Park is here now to give other software houses a good kick up the backside, just to show them what can be done on the Amiga.
It is a product of sheer quality, is bound to sell by the truckload and it's all down to one simple and often forgotten thing. Originality. Theme Park, with its three simulation scales, will appeal to just about everyone. Via these scales you can make the simulation as in-depth as you want it to be.
The best thing about the game in my opinion is that it is a fun game to play. You can't help but smile and have a good laugh while you're busy creating your park.
The only down point to Theme Park is that it is a tad slow on the lower grade Amigas. To get the best out of it you'll need some fastRAM or an accelerator, but that said it still plays well, upgrade or not.
The graphics are simply exquisite, the sound is excellent, it is as playable as hell and more addictive than any drug. It oozes sheer class and everyone that has seen it has had nothing but praise for Bullfrog's business simulator.
I could enthuse about Theme Park all day, but I don't want to because right now I want to get back to my A1200 to continue constructing my park.
To quickly sum up, Theme Park is a quality title designed by a quality software developer, and if you decide not to buy this game, it could well become one of the worst decisions you're ever likely to make.