INTRODUCTION
If you had the option or only had the money to buy one Amiga game per year, which product would you choose out of all the releases in 1994? Titles like Body Blows Galactic, Simon the Sorcerer, Theme Park, Super Stardust, Dreamweb, Premier Manager 3, Zeewolf, Ruff 'n' tumble, Alien Breed Tower Assault and Pinball Illusions have all become classics in their own right, but there is one game that you've had to wait until December for.
It's name you know already, after all, you've been dreaming sweet dreams about it every night since you heard about its release date.
Sensible Soccer is, undoubtedly, the world's most popular Amiga game ever created. Over the last couple of years it's been slowly fine-tuned via releases such as Sensible Soccer Version 1.1 and Sensible Soccer International Edition.
A sequel has now arrived, but you have to ask yourself why? How can Sensible Software possibly make a game better than the original? Answers to those questions aren't requires because Sensible World of Soccer (or SWOS to those in the know), as incredible as it sounds, is Sensible Software's best product yet.
For those gamers new to this computer soccer lark then welcome to the exciting world of Sensible Soccer. For seasoned Sensible Soccer professionals, your 'game' has just been changed for the better and you won't be able to put your joystick down to stop playing it.
ADDITIONAL INFO
As you may or may not know, Sensible World of Soccer has got a brand spanking new management angle to it. Now there is a whole new perspective to it which lifts it above just about every other Amiga football game.
You can play the game as either a manager or a player manager. The manager option allows you to make decisions on the team, tactics, transfers and the overall running of the club. The player manager option let's you do exactly the same, but it's entirely down to your playing skills whether you win, lose or draw your matches.
You have the option of playing just one season where you compete in the league and cup competitions, or you can choose the career option. This allows you to play many seasons and depending on your success will let you play in more impressive European cup tournaments. In this mode your also get sacked and then move to another club and start all over again. Ultimately, this means you can play one game of SWOS for months and months.
The management system is almost as comprehensive as the ones found in Championship and Premier Manager. Transfers cover every single club in the world, so you might find yourself bidding for the talents of Alan Shearer or maybe you could find a cheap, but highly skilful player from overseas.
This doesn't mean that you can simply buy a squad full of super stars because your financial situation won't allow you to do it. You could buy a player for a few million quid, but his weekly wage bid is sure to bring your club to its knees.
SWOS also has a new tactics system. Instead of just picking the one formation, you can user-
The tactics do take a fair while to set-up, but it's worth persevering with because your results will noticeably improve the more you fine-tune your team. Thankfully, the whole tactics system is easy to control via a few short movements with the joystick. The whole management system is by no means as in-depth as Tactical or Premier Manager, but that's a good thing as you don't spend too much time messing about and can concentrate on playing in some damn fine matches.
The beauty about this new look to Sensible Soccer is that no matter how many times you spend alone in your bedroom struggling to get your team to win trophies and championships, you can still whack a two-player friendly on when you play one of your chums and have the time of your life (err, as far as playing games goes that is).
SOUND
Err, there are a few more splendid crowd chants to give the game that extra bit of atmosphere, but apart from that there isn't much to listen to on the sound front. Besides, there are far more interesting things to read about, so make your way to the additional information box. Ta!
70%GRAPHICS
Not a lot has changed on the pixel and sprite front, but that's mainly because there wasn't much wrong with the graphics in the original game.
The new additions are all fairly superficial, but they still help enhance Sensible Soccer even further towards the title of 'Best Soccer Game in the World Ever'. When playing an actual match you're presented with a stadium packed full of fans, each decked out in their teams colours. Policemen and press photographer now line up around the sidelines and the screen comes complete with a spinning Sensible Software 'S' in the top right-hand corner.
There are over 1500 teams in this new version, so you could say that there has been a graphical enhancement in the amount of football kits. All of the various shirts, shorts and socks have been perfectly matched to the various teams, whether they be from the English Premier or from the Nigerian Second Division.
The match sequences now feature a referee. The balding one is not on the pitch all the time, he only appears when a foul occurs and someone needs to be either booked or sent off. You can now see him scribbling in his notebook when the said offence happens.
Another slice of animated action is presented when you viciously foul one of the opposing players. The injured player then rolls around on the floor in pain clutching his leg. OK, so you're not going to jump for joy about these little touches but they do improve the game, although some gamers might claim that it doesn't need improving.
The graphics are virtually the same as the ones found in the original and as we said they were rather splendid last time, I guess we have to say the same thing this time around.
80%OPINION93%
This could be a blasphemous thing to say, but I have always been a bit of a Goal fan simply because I thought it was a far better football game. Since then I have played whole Sensible Soccer Tournaments and had a lot of fun and a lot of laughs in the process, but only because I was playing with friends.
I still think it has some faults, which I won't name because people will say I'm just being petty, but SWOS in my eyes is a major improvement over the original game.
I previously believed that Sensible Soccer was only good for two players, but thanks to SWOS it lends itself more towards becoming an almost perfect one-player game. The interaction between the tactics and the transfers is just brilliant and in my mind SWOS is the world's first football game that has managed to get a perfect balance between a pure arcade game and a management simulation.
I had my reservations about yet another episode of Sensible Soccer, but I've had those firmly destroyed because SWOS, quite simply, is the best Amiga game that money can buy. I could go on forever heaping praise upon the game, but I haven't got the time or the space, so I'll leave you to put this magazine down and let you toddle off down to the shops to buy it.