Set in a microcosm reminiscent of the Cyberpunk universe, Suspicious Cargo follows the plight of the (anti-)hero: Jona Haynes, or plain-and-
Why is Jonah on this adventure? Well the scenario so far is that worldwide chaos and disorder was caused by the Hyper-Z virus which devastated the planet during the late 20th century. Several corporations developed antidotes for the virus. Instead of mass producing them cheaply, for the good of all humanity, they exploited their monopoly into a position of such power that they effectively controlled the world.
These megacorps, each believing themselves invincible, soon began to fight amongst each other for a greater share of the potential market for their medicines, which by their addictive nature had become a form of drug the population was now dependent upon.
They were now powerful enough to sling loads of conventional hardware at each other, many seeking additional advantage by resorting to their medical know-how and developing fiendish new biological and genetic weapons, to give them that extra edge required to help them become all-dominant. Universal Products followed this dubious and questionable path and decided to developed a totally new kind of genetically engineered being. A mutant not to be messed with...
Due to the nature of the cargo he has been instructed to carry, it is of utmost importance that the package be delivered safe and sound as quickly as possible. Waking up from his casket in the Coffin hotel where he's staying, Hayes is informed of the task he has been forced to undertake by a note delivered to him by a mean messenger, along with a navigational cartridge to aid him in his travels. From here on, it's up to you.
Getting into the game is rather difficult, because death has an overwhelming (and annoyingly frequent) presence. But then, what kind of an adventure is easy anyway? Adventure game? Aaaaarghhh! Loads of typing!
Gremlin have been rather adventurous themselves in this game and have employed a totally new user interface, with the use of a very intelligent icon system. Essentially this means instead of having to type in your commands all the time (although you can if you want to and get messages like "Can't understand words 'commit suicide'." you can use the program's icon system which contains pictorial representations of all the commands necessary to play the game.
This adventurous input system makes the game flow a lot faster than most adventure games, a common problem being lack of speed, as such makes it a lot more playable. Even if you are foolish enough to try and use the parser (the text translator) you'll find that it copes admirably with most of what you can throw at it.
Another excellent feature is the map facility. This can be extremely useful, enabling you to see exactly where you are on any of the ships and also to see where the other characters are at any one time. It also serves as a tool to allow you to select where you want to go on the spacecraft by simply clicking the required destination on the map. This saves a lot of hassle by eliminating the need to create your own map, and allowing you to cross the ship quickly and easily without having to remember the name of the room you want to go to.
If adventure games aren't usually your sort of thang, you'll probably find this one compelling and will keep you hacking through to the early hours until you progress to a respectable level. The game system works well and provides an easy way of controlling the game.
In-game graphics are understandably limited, but what there is, is good - the game often has incidental screens that appear when selected, to give a view of the current scene. Sound is sparse, but then what would you expect from an adventure game? For novelty, there are also a few interactive arcadey-