Barry The Bad, ruler of four star systems, Lord and Master over millions of cowering minions, sneered contemptuously as Rorn prostrated himself at the feet of his conqueror. "Forgive me, oh Barry, for my insolent attempt to oppose your will. My life and possessions are yours in victory. Do with me as you will."
Barry's sneer became a grunt of disgust. "You unspeakable insect!" he boomed, raising his hand to strike the fatal blow. "You will die very slowly..."
At that moment, however, a strange figure appeared in the entrance to his throne room. "Barry! You haven't washed those dishes yet, you naughty boy!" Barry groaned. "For God's sake mum, I'm playing Supremacy!"
For all you power-
It's in the sound and graphics department that it makes its biggest impact. The intro sequence, showing a God-
You control things from what is basically a collection of choice screens activated by mouse clicks, and in some games these can be a tad dull. From the first screen onwards however, Supremacy is a bit of a visual threat.
Hugely colourful and packed with info, the screens are easily the best of their kind I've seen and even include spot animation effects as an added distraction. Sound is provided as a series of one-offs, the best of which is the mellow female voice crooning 'message' every time one of your opponents wants to insult you, or a natural disaster occurs such as 'coach load of Leeds United supporters now disembarking in Bay 3'.
All very nice, and supported by excellent static graphics of the various ships you can purchase.
What lets Supremacy down a little is the gameplay. In strategy games, this is by far the most important element of all, and the best graphics in the world are to no avail if gameplay is sub-
Your expansionist aims must be rooted in sound economy, and in order to achieve the elusive miracle you must balance a variety of factors from tax levels to food production and population growth. To its credit, Supremacy keeps things tightly inter-
As everything happens in real time, and you can see the effects of each decision almost instantaneously, the game is given a sense of urgency often missing from others of the type.
You soon find yourself clicking away madly at the mouse in an effort to juggle all the variables which affect progress towards universal omnipotence, and if your first attempts are anything like mine, things start hitting the floor quite quickly.
That, unfortunately, is that. The presentation initially generates enough of the 'Cooorrr!' element to keep interest levels high, but once this has worn off, content and gameplay are just a little short of the expectations thus created The Amiga's sound and graphics capabilities are utilised more fully than is usual with strategy games, some of which set out to be as bland as possible, but its strategy element on which it must stand or fall, is just not original enough to warrant the window dressing.
All in all, Probe have taken an average game system and married it to better than average graphics to produce a game which, rather than standing head and shoulders above the competition, shows just a hairline and the odd eyebrow.
Paul: All that glitters is not gold, all that's violent is not exciting and al that's complex is not necessarily mind numbingly dull. All of which is a slightly cack-