THINK of the name Epyx and the first thing that springs to mind is high quality sports games. Breaking with tradition, Sub Battle Simulator, Epyx's latest creation, is based around the exploits of an advanced submarine.
This is Epyx's fifth game for the Amiga, its most adventurous and compares very well with Microprose's Silent Service. The comprehensive manual must be read thoroughly before playing.
The usual instruments such as sonar, periscope view, submarine depth, speed and heading can be selected with relevant key or by using the mouse.
The first mission is to practice against a simulated convoy. You use torpedoes, anti aircraft guns, a deck gun and standard depth charges to sink as many ships as possible without sustaining any damage to your vessel. On return to Peal Harbour you will be given a rating which determines the next mission.
I found the action just a little slow, as the game is geared towards the strategist and is packed with detail. The graphics are adequate and the sampled sound enhances the atmosphere.
I fear that Sub Battle Simulator is not really of the eye opener quality that we have come to expect from one of America's most successful software houses. Dave Morse, the software manager of Epyx, was one of the founders of Amiga, something which should mean that Amiga games from Epyx are a dazzling quality. This is a disappointment.
I've never been much of a simulations freak and I can't say Sub Battle Simulator has done very much to turn me into a fan. Having waded through the usual mountain of instructions, you're confronted with a slow, unwieldy control system that never quite responds in the way that you expect. Worse still, the missions are really dull - nothing much happens for ages, and when it does it happens all at once. The graphics are about as functional as a trap door in a canoe but far less entertaining, and the sound, apart from the odd snorting siren, is unremarkable. Epyx have a reputation for producing some really excellent games - this just isn't one of them.
Well, I'm sad to say it, but this seems to confirm the Epyx label is no longer the mark of guaranteed quality it once was. It's not that Sub Battle Simulator is bad, it's just that it doesn't really have anything major going for it - bland and unconvincing graphics, no incredible sound, just lots of slow and rather uninteresting gameplay. The speed at which the whole game runs is very unsatisfactory: selecting something like the SONAR display means several seconds of disk access, during which the game freezes, and in certain cases you can hear shells exploding around you and then see the shells exploding next to you about half a second later. They very first line of the instruction manual says, 'First of all, forget you're using a simulation', but how can you when there are so many unconvincing elements which just should not be there on an Amiga game? If period naval warfare is your poison you might be able to stick with the game, but I doubt whether others will take to Sub Battle Simulator.