Cast your minds way back to April's issue of Gamer and you might remember Shadowlands, a brilliant adventuring role playing game reviewed by yours truly. I gave it 94 per cent and a Gamer gold.
Well hold on to your bits and pieces, because here for your enjoyment and entertainment is Shadow Worlds by Krisalis.
It's a sort of a sequel - I say 'sort of' because it doesn't follow the storyline from the original, although it does use the same game routines. Saving grace is that it has different graphics because it's set in space.
Space, the final frontier and all that business, but in Shadow Worlds things have changed. There is no need for Captain Kirk to run around chasing Klingons or for Luke Skywalker to battle with the Empire, because now there is universal peace.
Yep, aliens hold quiet and pleasant coffee mornings and every man, woman, child and squidgy blob are happy in the knowledge that they are united as one. There's a "but" coming up very soon.
Peace, love and happiness crusades across the universe, but (there it is!) mysterious forces are at work in the outer reaches of the galaxy.
Someone in the government decided to open himself a nice little weapons development centre. Everything was quiet, in fact a little too quiet - last week all communication with the centre dropped off and the crew working there have disappeared.
The event is definitely not good news for the authorities who are trying to keep the peace, and a centre full of unguarded weapons is a bit like giving a camera to Madonna and asking her to take pictures of the landscape.
So they decide to send in an expendable task force. That's you and four companions. They are a bit of an odd bunch, ranging from dribbling psychotic serial killers to beautiful 'wouldn't hurt a fly' clairvoyants.
There you have it, Shadow Worlds story all told. But what about the actual game? You control your four warriors using the mouse. At the bottom of the screen are graphics of your four brave warriors and an icon of a figure.
This is used to control the movement and actions of your men/
Clicking on arms allows you to pick up and drop objects and also manipulate objects while clicking on the head allows you to look at objects and enemies and also read the computer monitors which are liberally dotted about the place.
Your view of the playing area is at a funny angle, but works well. You actually look down and across at your warriors, which enables you to see everything around them.
What I've forgotten to mention is the light. No, I've not turned into an American evangelist, I'm talking about light as in torch or lamp. In Shadow Worlds it is called Super Photoscaping, and the light actually works in real time.
For instance, the light on your helmet will move around the room as soon as you move your man. It is powered by batteries and as they aren't Duracells they only last for a short time.
As your batteries run out the helmet light gets dimmer, which makes the game that little bit more interesting. You also have to use the light to solve puzzles and problems along the way.
Right, time to put on my Brian Walden impression and ask lots of questions and query the quality of Shadow Worlds. Is it any good? Is it let down by bad playability? Is it fun to play? Does it whiff of stale cheese?
The answers would be yes, no, yes and definitely not. Shadow Worlds is more or less a director's cut of Shadowlands. Tiny bits and bobs have been added, and it does vary slightly due to the different theme.
It does, however, play almost exactly like Shadowlands, but seeing as that was absolutely brilliant there are no worries on that score.
If you loved Shadowlands then you'll kill for Shadoworlds. It really is one of the best isometric adventure games around at the moment. The only reason I'm giving it 90 per cent and not 94 per cent is because it isn't al that much different from the original.
But it's still worth a Gamer Gold.