Roadblasters was a disappointment to all upon its home computer release. For once, nobody got the good end of the stick. US Gold held up its hand in defence crying "Wait! You haven't seen the 16-bit version yet!" And then they went into a-game-
Coo, everybody thought, maybe Roadblasters will be good. Prepare to have your hopes dashed.
Roadblasters is awful. There is no other way of putting it. I could say that it's as bad as the 64 version, but at least the 64 version was smooth!
Before I really take it to bits, you might be interested in what Roadblasters is. It's a road-racing, get-through-
Some of you will now say "Well, that's just a rip off of lots of other games that are around, Highway Hawks for example". Roadblasters was in fact the arcade original, it's just taken quite a while to get here.
On the Amiga version, the story is a little different. Roll slowly across fifty fairly short stretches of road. Move in and out of traffic in small jerks. Oh no, there's a car ahead, and he's in a different lane to you. Don't worry, fire. It'll probably hit him anyway.
As you probably have guessed, I don't think all that much of Roadblasters on the Amiga. It's slow, jerky, unplayable, uninspired, dull, boring, pointless, gabbage, Den Watts (pardon? - Ed) and a pretty bad conversion. Avoid like a concert by The La's (shouldn't that be "by Anthrax" Tone?).
Road Blasters is one of my favorites in the arcades, so imagine my disappointment when I loaded up what could have been a near perfect conversion, only to find an incredibly easy game lurking behind poor music, average sound effects and basic sprites. The scrolling road is effective, and all the levels have been crammed into one load; I wouldn't have minded putting up with some sort of multiload, just to get a totally accurate game of Road Blasters on the Amiga. Oh well.