INTRODUCTION
A cheeky contender for the beat-'em-up crown has arrived. Challenging the likes of Mortal Kombat 2, Body Blows and Street Fighter 2, Rise of the Robots has many unique selling points over its rivals. For one, its music has been done by former Queen member and guitar legend, Brian May.
For another, it has fully rendered 3D graphics, the first-ever fully morphing character in a game and, to top it all, a publicity campaign that's extensive to say the least!
And I'm sure there are very few of you left that haven't seen all the publicity and hype surrounding this game. Television ads, billboards and a particularly memorable ad in Viz magazine are just some of the ways in which this title has been bombarded to the public. And now it's here... but is it any good?
STORYLINE
With a name like 'Rise of the Robots' it'll come as no surprise to find that this is set in the future. A super-tech society, in fact, which is highly industrialised and where the population inhabit huge city-
Robots are used as servants and are manufactured by a huge corporation, Electrocorp, and this is where all the trouble starts! The plant is entirely run by the robots, from the industrial droids to the polymorphic supervisor, but (and as inevitably happens with computers) they go wrong! An Ego-Virus infects the supervisor, turning her in to a psychopath, and she goes through the factory reprogramming the workers.
You are a human-
FLASHBACK
Well, it's not Mortal Kombat, is it? And I'm a bit of a traditionalist where beat-'em-ups are concerned - the more blood the better! This didn't have the obligatory guts and gore flying everywhere, which for some will make a nice change, but it didn't give you the satisfaction you would expect after a fight. In fact, it failed to generate as much excitement as other beat-'em-ups can.
Due to programming restrictions, you don't have as much freedom to pit all the fighters against each other. Most of the robots are just too large and would take up too much memory to have them fighting each other, so you must always have one of the opponents as the Cyborg. There aren't as many fighters as you might expect either, with only seven in total, sot he game's longevity is questionable.
The actual speed of the game seems slower than other beat-'em-ups too, even when you take off the shadows and screen shake. Graphically though, Rise of the Robots is a totally new concept and provides a nice variation on the usual approach.
There are not fifty ways of fighting, there's only one, and that's to win.
Andre Malraux
SOUND
Publicity Stunt, no 2: get a famous rock star to provide the music, in this case, Brian May, but to be honest it could be anyone from the snippet you hear. An anonymous guitar sound screeches along during the game selection, but that's about all you get.
The actual in-game sound effects aren't all that spectacular either. There is a good metal-on-
What do work though are the actual moves of the characters. For example, when they extend their arms to punch you hear the metal screeching, providing authenticity.
40%GRAPHICS
The graphics are nothing short of stunning to say the least. The robots have been fully rendered, creating an awesome impression of high-tech 3D robots.
The backdrops show the futuristic environment of the factory brilliantly. The depth of the room looks realistic, with the foreground actually looking like the foreground ad the back looking like the back - you can almost feel as if another robot might actually walk around the corner!
Before each fight takes place, you are treated to cinematic sequences which really do add to the game. Each of the robots walks in to the scene, giving you an introduction to its character. For example, they show some of the moves they can do.
A lot of work has gone in to making the robots as menacing as possible, and with each one completely different in design they really are impressive - from the metallic blue Cyborg with his more agile moves to the heavy Loader droid with mechanical joints and clumsy disposition.
This is re-enforced with the screen-shake, i.e. when the robots are crashing around the ground shakes accordingly, giving the impression of their heaviness. Finally, the use of shadows also helps to create a realistic environment.
90%OPINION50%
While on the surface everything looks the business, the playability is definitely not up to the same standard. It's not entirely bad by any means, but when you've played Mortal Kombat 2 only minutes before, you really do feel like something is missing from Rise.
There are a good range of moves though, so you can put together a nice fighting sequence, and the characters have an array of special moves like 'double fork-
Rise of the Robots is a fantastic concept, but somehow it just doesn't come across as well as you might expect. It does have its worthwhile points, and with a fully morphing character (which really does look spectacular) and brilliantly rendered graphics it will sell well. It is also original, which counts for a lot these days.
The one thing many will like about Rise is that it doesn't have all the gratuitous violence in it, so for those who want a change from the usual blood and gore, this might be worth a look - especially if you want to show off the kind of graphics available for the Amiga. However, it's certainly not as playable as other beat-'em-up titles on the market and the asking price is a little on the steep side. Without the fancy graphics it's just a very average game.
You should also bear in mind that the game comes on a massive 10 disks for the A500+ version and13 for the A1200. Fortunately, it is installable, so it shouldn't be a problem if you have a hard disk or a second drive.