SPRINT has been through almost as many variations in the arcades as on the home micro scene. The bird's eye view of a Grand Prix started out in single player, black and white, then added up to four players simultaneously, and lastly, in Super Sprint, was resurrected as a full colour mass Drive-in.
Rally Cross Challenge is another Super Sprint clone, and looks like a beautifully animated L.S. Lowry portrait.
Up to four players can race at once, using that rare beast the Special Joystick Adaptor. Otherwise it's a case of fighting for space on the keyboard.
If you can't find three other people, the computer will provide some. The anti-
Although there are adjustments you can make to fine tune the cars. I miss the little presents Super Sprint left on the track to race for. Collisions between cars are also a let down - they merely hoot their horns at one another. In fact, at the start of a race they all sneak round the track in a tight pack, looking like a group of Killer Cars from a Monty Python sketch.
In an attempt to maximise the potential of the 68000 processor, "humorous" little sprites pop on to the screen, on holiday from IK+ no doubt. Heaven knows what will happen when we have the 68040 to play with. Night racing is worth seeing though - the headlights effect is very clever indeed.
Sounds are so-so, conspicuously lacking in the Tedious Little Jingle department. Tedious is better than none at all. The graphics on the other hand, are lovely.
Yet something is missing. That something which makes a game a success and one you will want to play for more than five minutes. With Rally Cross Challenge it's not hard to put your finger on that something - it's the way the cars are controlled.
Until a better standard comes along, we are stuck with the eight position switched joystick. No amount of different acceleration and deceleration options will make up for the fact that it's too darn awkward to play.