D o you remember Alien Breed? Yes, of course you do, it got a Gamer Gold way back in January and for a long time it was a firmer-than-
Now from Team 17 comes Project X, a no-nonsense shoot- 'em-up, and thank God it's got absolutely nothing to do with that bobbins film of the same name, starring Matthew Broderick.
I don't know whether you realise this or not, but there hasn't been a decent shoot- 'em-up for the Amiga since Xenon 2. Maybe it's because the whole games industry thought that Xenon 2 was just so good it couldn't be bettered - boy, how wrong they were.
You take a walk down to your local arcades and what do you see but a whole lorry load of shoot-'em-ups, most of them of very high quality. You spend your ten pennies (well, it's 50 pennies these days), go home to your Amiga, and any shoot-'em-up you player after that pales in comparison.
Team 17, a highly intelligent bunch of lads, had the idea for doing a "classic" shoot-'em-up because they too were disappointed with the state of the current crop. So off they went into their dark cupboards for months on end, writing and play testing, until Project X was born.
The major difference between Project X and other shoot-'em-ups is that Project X is 1 meg only, so that means more memory for better graphics and sound and, of course, almost every Amiga owner nowadays has 1 meg or more squidged in their machine.
So the question that begs to be answered is "Is Project X any good?" Well, I'm going to keep you in suspense over that one, because every shoot-'em-up has a awful story to go with it. Project X being no different.
Some stupid scientists were messing around doing bio-
It was a severe case of "Oh dear, we seem to have created some vicious mutated insects. Let's dump them on the planet Ryxx and hope they degenerate and fade out of existence".
Of course, things don't run true to plan - the insects not only survive but thrive. Their computer intelligence circuits are corrupted and they set off seeking revenge.
You work for the space federation, and you're assigned to deal with the mutant insects - surprise, surprise! Your mission is to fly to Ryxx, in the heart of the station where the evil insects have made their lair, and blow the whole thing sky high..
I don't really need to explain how to play the game - it's fairly obvious - but for the slightly dim I will explain - very briefly.
It's a six-level sideways scroller like R-Type. You control a ship and shoot waves of insects with your guns, which can be powered up by collecting pills. There you go, simple as pie.
Overall Project X is one of the finest, if not the finest shoot-'em-up available on the Amiga. It's got mouth-
Sound-wise, your ears are going to take a real battering. It all kicks off with a brilliant rave tune, which pees all over the offerings from Oceanic and Altern 8. If you hate rave music then there is a unique "old timer" mode, where your ears will mellow out to some soothing flute music.
In the game there is no music, but there are thousands - well, dozens - of sound effects and a fantastic array of digitised speech throughout the game.
It's as addictive as something quite addictive indeed. Words don't really do Project X justice - you have to see it to believe it. I suggest you run to the shops and buy it, and if you haven't got any money, steal it - in fact, get this game any way you can.
Project X is brill.