PICTIONARY was a nice game. I say was, because it used to be played by people, and the real fun was in how you worked for and against those people It was a sort of drawing game with rules where guessing the word hidden in the picture the other player had drawn would move you around the board. Just the kind of thing to play with a group of friends.
To make it different from the board game, the computer version uses the gimmick of the Amiga drawing the pictures. It also looks after the board and rolling the dice for you. But it sadly misses the mark when it comes to the guessing part.
If the Amiga is drawing one of its pictures, off it goes into a rather tacky black and white sketchpad program where every line or fill makes an absurd squeak, parp or pop. It's irritating the first time though. It gets more irritating the more you play it.
So, the Amiga scribbles away a picture, and once you guess the word you hit the spacebar. Then you have to hit Return to say that you really want to make a guess. Then it finishes the drawing and tells you what the word was and asks if someone got it right.
If it's a picture where anyone can guess, it has to ask you who actually got it right. It then makes you click the mouse on the Continue button and then makes you click the mouse on the Next Word icon. This bit is just to make you feel busy, because there is no reason to it. What it actually does is make you feel irritated having to repeat this monotonous process.
If you want to draw your own pictures you have to play as teams. And even then the game has plastic cards with words on them which you are supposed to use to stop you cheating. More tedium.
I tried the game with a couple of friends, but all the computer succeeds in doing is killing ay real game interest. The graphics don't help much, being tacky in the extreme with bad colour choices and a singularly static board, most of which can be put down to it being released across 8 and 16 bit machines and catering to the lowest common denominator.
Pictionary is an unsatisfactory attempt at computerising a game, both from the technical and gameplayer points of view. There are too many gimmicks. There is even an option to save your black and white rough sketches as IFF images. As if the Amiga was short on art packages!